CONSTRUCTION RELEASE | Doom of Mokhaiotl & Brutus | Fortis Colosseum | The Gauntlet & TONS OF FIXES!
A huge batch of new content, reworks, improvements and fixes has arrived!
Brutus & Demonic Brutus:
- Brutus arrives with a private farm arena, automatic respawns, kill tracking, personal bests and five new achievements.
- Challenge normal Brutus through the cow pen gate, or use an Abyssal potato on the gate to enter Demonic Brutus. Entry now has a protected transition, and leaving the pen asks for confirmation.
- Brutus, Demonic Brutus and the ghost form are 25% weak to earth spells.
- Rewards include Mooleta, Cow slippers, Bull bones, t-bone steaks, the Bottomless milk bucket and Beef the pet. Drops are included in the Boss Drop Tables and Collection Log, with kills tracked on the website highscores.
- The Bottomless milk bucket can hold up to 10,000 uses of a supported milk product and can be filled directly from dairy cows.
- Bull bones can be buried straight from the ground for Prayer experience. Abyssal potatoes can also be eaten for a small temporary Strength boost.
- Improved the farm's cows and chickens, entry effects and loot notifications. Brutus now has a boss-list teleport with useful information about the encounter and rewards.

Doom of Mokhaiotl:
- Take on deeper delves and choose when to claim your rewards or risk them on the next fight.
- Rewards include the uncharged Eye of ayak and Dom the pet. Dom can appear from delve 6 onward, with better chances at deeper delves, and remains at risk until claimed.
- Improved the earthen shield, melee punish, rock throws, larvae and burrowing phases, including more consistent behavior in deeper delves.
- Fixed acid carrying between delves and improved shield protection and clearing. Melee-punish finishes now restore Hitpoints, Prayer and special energy correctly, while special energy pauses between fights.
- Unique rewards make the burrow hole glow, with clearer warnings before risking valuable loot. Unclaimed items remain available when your inventory is full.
- Added Mokhaiotl waystone use and a small charge refill for eligible Eyes of ayak after clearing a delve.
- Added personal delve records on the lobby scoreboard, searchable boss drops, Collection Log tracking, website kill highscores and a boss-list teleport.
- Improved the entrance jump, scoreboard headings, lobby and encounter music, and burrowing and defeat animations so their sounds can finish properly.

Full Construction Skill:
- Full Construction is now available. Build and customise your own Player-Owned House with rooms, furniture and useful house facilities.
- Craft furniture and flatpacks, use servants, and complete Construction contracts to earn Carpentry Points and rewards.
- Manage your rooms through the House Viewer, advertise your house for visitors, and relocate or redecorate through Estate Agents.
- Added Lunar Plank Make at 86 Magic for regular, oak, teak and mahogany logs. It supports automatic casting, faster manual casting and plank conversion at 30% below the usual sawmill price.
- Plank Make supports money-pouch coins, rune pouches, elemental staves and sawmill vouchers. Cost confirmations can be turned off for each wood type.
- Workshop crafting, flatpacks, sawmills and servant plank making now use clearer quantity menus, including 1, 5, 10, X and All.
- Fixed Estate Agent and sawmill options so Construction contracts, rewards, plank conversion and supplies open correctly.
- Servants can now be called while building. Fixed door hotspots ignoring Build clicks, with clearer guidance when there is no space to expand.
- Fixed the House Viewer's Go to Portal option, kept the viewer open when room deletion is declined, and improved house-list refreshes and empty-list messages.
- Magical pumpkins can now be removed in build mode. Improved upstairs floor edges, building hotspots and furniture collision.
- The Construction cape now offers a destination menu for your home and all nine house portals, whether carried or worn. Tele to POH takes you directly home.
- Construction progress was reset to level 1 with zero experience for this release, and Construction tomes have been removed from shops.

Hallowed Sepulchre:
- A new Agility course with five floors of timed traps, coffin loot and Hallowed marks.
- Improved pillar jumps and platform crossings so players land in the right place, without an unnecessary extra step on floor 3.
- Added the correct lobby and course music, floor-completion jingles, and missing sounds for grapples, repairs, lockpicking, offerings and other course actions.
- Fixed the opening sound of lightning-statue attacks and a GPU crash that could occur when entering the course.

Collection Log Redesign:
- The Collection Log has been fully rebuilt with an OSRS-style layout, improved categories, item search and a clearer progress overview.
- View category totals, recent unlocks and activity counts, with your Collection Log points also shown on the Top 10 display.
- Expanded tracking for new bosses, Hunter Guild rewards and other activities. Previously obtained eligible Hunter Guild items are recognised, and Quetzin counts in both the Hunter Guild and Skilling Pets logs.
- Fixed missing Wintertodt uniques and quantities, including burnt pages, and added a saved Crates Opened count for crates opened from this update onward.
- Fixed incomplete Collection Log windows when opening the interface or changing window modes.

The Gauntlet & Corrupted Gauntlet:
- Added Normal and Corrupted solo runs. Explore a random dungeon, gather resources, defeat preparation monsters, and craft your weapons, armour, food and potions before facing Hunllef.
- Normal runs give you 10 minutes to prepare; Corrupted runs give you 7 minutes 30 seconds and offer a tougher fight with better rewards.
- Survive Hunllef's prayer changes, chasing tornadoes and dangerous floor tiles while switching your own attacks and protection prayers.
- Rewards include crystal shards, crystal weapon and armour seeds, enhanced crystal weapon seeds and Youngllef.
- Added recipe guides, reward-chest collection and a scoreboard for completions, recorded deaths and full-run best times.

Fortis Colosseum: Sol Heredit Fixes:
- Improved Sol's entrance, landing effects, death animation and sound timing. The reward chest now appears after the defeat sequence finishes.
- Victory rewards, including the uncharged Dizana's quiver, are secured in a saved reward chest rather than requiring immediate collection.
- Players can collect individual rewards, take rewards into their inventory or send them to the bank. Unclaimed rewards remain saved when leaving or logging out and can be collected through the Colosseum entrance.
- Minimus now helps players leave or challenge Sol again after victory. Pending rewards must be collected before starting another challenge.
- Improved reward-chest placement so it does not appear around the player and trap them, and corrected arena scenery collision and cleanup.
- Improved completion, personal-best, Collection Log and reward handling, including keeping earned rewards available when inventory space is limited.

New Attack Tab:
- Replaced the old attack tab with the OSRS-style combat interface, showing your equipped weapon, weapon category and available attack styles.
- Attack-style selections are remembered for each weapon when switching equipment.
- Auto-retaliate and special attacks can be controlled from the new tab, with the special-energy display kept up to date.
- Staff users can choose normal or defensive autocast from the tab, then select their spell through the spellbook.
- Improved special-attack information for supported weapons, including matching descriptions and energy costs for Gilded tools and the Kingsbane Soulreaper axe.
New Client Plugins & Gameplay Helpers:
Find the new helpers in the RuneLite plugin list and choose the displays and highlights that suit your playstyle.
- The Gauntlet: Preparation and run timers, resource counts, gathering highlights and monster highlights for both challenge modes.
- Gauntlet Minimap: Icons for discovered resources and demi-bosses, with optional gathering targets that hide resources once enough have been collected.
- Hallowed Sepulchre Helper: Floor and run timers, active trap warnings, and arrow and sword highlights.
- Slayer: Track remaining task targets and highlight monsters that count toward your assignment.
- Barrows: Track the brothers, identify grave mounds and highlight useful crypt objects.
- Tithe Farm: Plant highlights and growth timers that follow watering, fertiliser and harvest stages, alongside fruit, points and watering supplies.
- Motherlode Mine: Useful highlights and a summary of sack capacity, carried pay-dirt, the processing queue and water-wheel repairs.
- Pest Control: Portal shield and health information, the next shield countdown and Spinner highlights.
- Player-Owned House: Minimap icons for house teleport destinations and useful furniture, with settings to choose what appears. Icons follow built furniture across floors, room changes and visits to friends' houses.
- Skybox: Optional regional sky colours and custom overworld or cave colours across 117 HD, 508 HDOS, GPU and software modes. Previous sky settings return when it is disabled.
- 3D Weather: Optional sunny, cloudy, foggy and night atmospheres, clearer clouds and stars, and automatic weather changes.
Skybox and 3D Weather are disabled by default, so players can enable them when they want these visual effects.
Combat & Bosses:
- Fixed Grotesque Guardians getting stuck during phase changes or finishing attacks, the roof bell disappearing, overlapping quick starts and duplicate damage. Improved prison escapes, special attacks and energy-sphere cleanup.
- Completed Grotesque Guardians fights now count toward Gargoyle Slayer tasks, and on-task bonuses recognise both Dawn and Dusk.
- Fixed Phosani's prayer curse ending too early, distant or inactive spores applying weariness, melee targeting, spore delays and red-flower healing.
- Phosani now appears in Boss Drop Tables and NPC/item drop searches. Right-click Inspect opens her drops or combat guide, which is also available before entering.
- Improved Glod's attack variety, group targeting and warning phases. Added a player-throw attack, reduced repeated control attacks, and fixed crossing the arena barrier and targeting players outside the fighting area.
- Fixed God Wars private rooms opening without bosses or minions. Failed room creation no longer consumes the entry fee.
- Sovereign Special's free first special attack now renews when God Wars bosses respawn.
- Fixed Scythe of Vitur variants, including Emberfall, missing extra hits on large monsters. Sweeping attacks consistently respect the three-hit limit.
- Charged Thammaron's sceptre now receives its intended 50% damage bonus against monsters in the Wilderness or while using Sigil of Revoked Limitation, for both its built-in attack and spells cast with it.
- Fixed missing primary loot from Vardorvis and guaranteed coin rewards from Vardorvis and The Whisperer. Corrected drop-table displays and improved kill-count reliability.
- Improved boss-loot placement on blocked arena edges and fixed nearby loot being unreachable or unavailable to Telegrab in private instances, including The Whisperer's lair.
- Improved Giant Sea Snake group respawns after all snakes have been defeated.
- Corrected poison effects on charged ranged weapons, Toxic blowpipe venom and Fumus' Vow. Nex is now immune to poison and venom throughout the fight.
- Regular anti-venom now gives the correct protection durations: 36-54 seconds against venom and 12 minutes 18 seconds against poison.
- Fixed degradable equipment breaking during protected deaths in safe areas or minigames, and upgraded items losing their tier after becoming damaged or uncharged and being repaired.

Skills & Minigames:
- Added Pyramid Plunder with urn and chest rewards, a timer, scarabs, mummies and tomb hazards.
- Tithe Farm now awards 2.5x points from fruit deposits. Gricoller's fertiliser remains reusable, and watering cans can be refilled by using them on the farm's water barrels.
- Reworked the Ranging Guild competition with visible shot results, score and shot counts, accuracy based on Ranged level and equipment, and experience based on the score earned.
- Ranging Guild shots use a compatible bow and equipped bronze arrows. The competition fee can be paid from inventory coins, the money pouch or both.
- Competition rewards now give 1 Archery ticket per 10 score. Rewards remain available from the judge if your inventory is full, and the restocked shops show your ticket balance.
- Fixed Blast Furnace ore getting stuck or stacking visually on the conveyor after interruptions. Processing resumes when the furnace is funded and has room.
- Fixed Wintertodt reward crates missing items or stopping after a duplicate Phoenix roll. Warm gloves, Hunter outfits, Tomes of fire and Bruma torches now provide the intended cold protection, with equipped warmth shown on entry.
- Pest Control portals now have much lower Magic resistance, making Magic more useful with mid-level gear and in larger teams. Their resistance no longer increases across repeated games.
- Diomin teams now split cash and Honour according to damage contribution, with a ranked summary after the run. Leaving early forfeits your share; cash payouts, including chicken bonuses, were reduced while Honour remains unchanged.
- Brimhaven now offers a complete randomly coloured Graceful set for 250 Marks of grace. Added Adventurer's and Varlamore sets with 75% and 80% bonus Agility experience, plus normal Graceful benefits.
- Grace now directs players to Brimhaven for Graceful rewards instead of offering the previous upgrades.
- Improved potion Make-All options for anti-venom upgrades, stamina potions and Barbarian mixes, with correct experience and progress. Forge Flood no longer skips brews, antidotes or other recipes when processing a full inventory.
- Fletching arrow tasks now clearly describe batches of 15, and Farming only counts a raked patch once it is fully cleared.
- Osman now helps with sq'irk juice supplies in Sorceress's Garden, including missing glasses and a pestle and mortar. Summer sq'irkjuice coin rewards were reduced by 40%.
- Expanded website highscores for Fishing Trawler, Tithe Farm, Brimhaven Agility, Sorceress's Garden, Pyramid Plunder and eligible Wintertodt completions.
Hunter:
- Completed Elnock's Puro-Puro services, including jar exchanges, magic butterfly nets, imp repellent, jar generators, daily jars, protected supply storage, quick withdrawals and a capture tracker.
- Players can make an impling jar using imp repellent at the Rimmington lamp-oil still. The filled still keeps the player's supply until it is used.
- Improved roaming impling locations and population replacement, corrected Puro-Puro variants, and fixed Ninja and Dragon spawn slots failing to replace caught implings.
- Expanded Hunter Guild Rumour rewards, resource and coin payouts, streak progress and milestone rewards at 10, 25, 50, 100, 150 and 250 completions, including whistle blueprints, cooking unlocks and Apatura's key.
- Unavailable Rumour creatures can now be replaced without losing your completed-Rumour totals.
- Fixed speaking to Huntmaster Gilman and Guild Scribe Verity across the Burrow counter.
- Corrected moonlight moth movement and catching, antelope locations and pitfall jumps, and creature teasing and chasing. Matching Hunter outfits and Protect from Melee reduce pitfall-creature damage.
- Tecu salamander traps can be baited while a salamander approaches. Corrected Hunter Horn rewards and Sigil of the Hunter's extra salamanders while keeping experience and Rumour progress accurate.
- Herbiboar trails now end with a visible stunned Herbiboar that the tracking player can harvest.
- Hunter's spears require 55 Ranged and 30 Strength, work as thrown weapons and equipped teasing tools, improve pitfall catches by 5%, and are kept when thrown at chinchompas.
- Improved birdhouse, aerial-fishing, drift-net and crab-trap rewards and saved progress. Fixed trap limits, trap recovery, Round Up handling and laying owned collapsed traps straight from the ground.
- Fixed fish cutting, offcuts and secondary ingredients, and allowed salamander herb-tar crafting without an unrelated quest requirement. Trap packs now use the intended values and trading rules.
- Added direct travel to red, blue and rainbow crab habitats, fixed the western Morytania swamp lizard teleport landing in water, and improved Quetzal whistle routes so unavailable destinations are hidden.
- Players can now cast Hunter Kit from the Lunar spellbook to receive a kit of hunting gear.
Random Events:
Maze:
- Added the OSRS-style Maze with multiple starting points, a reward timer, side chests and a final shrine.
- Fixed gate approaches from either side, diagonal crossings, visible opening and closing, shrine access and the reward timer.
- Rewards include coins and a wider range of noted skilling supplies, with better rewards for faster finishes. Side chests offer small supplies at the cost of a little reward potential.
- Your remaining time and Maze position are preserved across logout. Running out of time returns you to your original location.
Genie & Drill Demon:
- Added the Genie with following, invitations, a lamp reward and a Dismiss option. Improved appearances and following; ignoring the event for too long can move you to a safe public location.
- Added Drill Demon with changing exercise signs, a four-correct-exercise challenge and smoother return travel.
- Drill Demon awards missing pieces of the exclusive camo outfit, then exercise emotes and magic lamps. Camo pieces are no longer obtained from the previous stalls.
- Magic lamps now let you choose a skill and award 1,000-10,000 experience, with a working confirmation and reward display.
- Random-event completions can unlock missing Mime emotes. Newly unlocked emotes are clearly named in the reward dialogue.


Frog Prince & Event Fixes:
- Fixed an interrupted Frog Prince kiss leaving players unable to move or eat, and ensured earned tokens are awarded even if the conversation is interrupted.
- Frog events can appear during ordinary NPC combat. Improved event invitations, animations, reward handling and returning players to their original location.
Clan Vaults & Trading:
- Added a shared Clan Vault with room for 512 item stacks, search, quantity controls, Item/Note withdrawals and a Deposit Inventory button.
- Clan members see shared item updates and transfer messages. Recent Activity shows the latest 100 entries and groups repeated transfers into readable totals.
- Full stacks can overflow into another free slot, while deposits that cannot fit remain in your inventory.
- Vault access shares your bank PIN verification, so it only needs to be completed once per session. Fixed missing item descriptions and removed temporary Saving messages.
- Vaults accept tradeable, uncharged items without upgrades. Ironman and Spawn accounts have viewing access only.
- Fixed remote banking for eligible players. Players are protected from NPC damage while completing required bank PIN verification after login.
- Improved travelling merchants' visits to the market, bank and Trading Post. Older, reasonably priced listings can be purchased in suitable quantities.
Pets, Equipment & Items:
New Pets & Abilities:
- Beef has its own dialogue and Bovine Bulwark ability, which reduces the next eligible monster hit during its active window.
- Yami has its own dialogue, reactions and emotes. Dark Pact restores up to 2 Prayer on each of the next three fully protected monster hits, and Yami's pet roll is separate from Yama's normal special reward.
- Dom has its own dialogue and Dread Offering ability, converting up to 10 current Hitpoints into Prayer without taking you below 1 Hitpoint.
- These pet abilities have a 15-minute recharge and cannot be used in PvP.
Custom Equipment & New Collections:
- Added Winston and Silent Masori, Silent's matching Masori assembler max cape, Royalty Torva and the Devastation Shadow, with coordinated appearances, bank notes and item descriptions.
- Added Grave Robber, Abyssal ring and Bo's pew Masori. Grave Robber keeps infinite charges and Scythe-style sweeping attacks; Abyssal ring keeps the Emperor ring's three-hour combat lifetime.
- Added Amascut Masori, Zaros Tumeken's shadow, Obsidian Porazdir, Zamorak Bandos, Saradomin Armadyl and Guthix harmonised staff editions.
- Added the Lustre collection, with Sunsworn, Tideglass, Starweave, Bloodcourt, Gilded, Kingsbane and Nocturne finishes across armour, weapons and tools.
- New animated editions use matching details across sets, weapons and bank notes, while keeping their familiar equipment benefits, combat effects and skilling abilities.
- Recent editions are included in Customs Display. Variant labels and bank-note names are consistent, and equipment hover information shows actual effects and utility benefits without repeating ordinary stats.
- Slayer Caskets can occasionally award equipment upgraded from Tier 1 through Tier 12, with higher tiers rarer. Valuable successful upgrades now receive announcements from earlier tiers.
Echo Axe:
- Fixed Echo axe fletching being overridden by Woodsman. Toggle works while carried or worn and cycles between burning, fletching and banking raw logs.
- The axe now banks shafts and gathered bird nests, supports ordinary trees with a full inventory, and awards automatic skilling progress correctly.
- Improved behavior on farmed trees and at Wintertodt, and removed the unnecessary Attack-level requirement from Lumber Up.
Item Fixes:
- Fixed Celestial ring charging, wearing and charge checks from inventory or equipment. Its invisible Mining boost now works at Motherlode Mine.
- Fixed tridents from raining treasure parties arriving with an invalid charge state. Existing empty copies can be uncharged normally for recharging and tier upgrades.
- Fixed Ancient icon use on an Ancient staff so it creates an Ancient sceptre.
- Fixed custom item descriptions, equipping, dropping, using, spell interactions and ground actions, along with equipped Shadow charge checks.
- Fixed uncharged regular and corrupted Tumeken's shadows missing their Shadow-style equipment effect description.
- Viewing another player's upgraded equipment now shows the same bonuses as their own equipment screen.
- Fixed the dwarf multicannon needing more free inventory space for pickup than the amount shown.
Progression, Quests & Achievements:
- Improved Starter Path requirements so content-based goals require completing the listed activity before rewards can be claimed.
- Fixed the quest-tab Starter Path button and previously claimed tasks appearing unfinished after progress checks were updated.
- Improved milestone checks for Fire capes, Void, defenders, Barrows, Desert Treasure, the Farming Guild, Ascendency, Tithe Farm, Sorceress's Garden, cannons, Slayer and skilling.
- Complete All Quests purchases now update quest achievements and Starter Path goals. Existing purchasers receive missing quest progress when they next log in.
- Players who already completed every quest cannot purchase Complete All Quests again.
- Fixed clue scrolls interfering with unrelated quests, including starting Death Plateau.
- Fixed quest-point totals differing between tabs. A Prayer in Ruins now awards 2 Quest Points, bringing the current maximum to 153.
- Ruinous Powers unlock after A Prayer in Ruins, with separate quick-prayer selections preserved when changing prayer books.
- End Of Journey now requires level 99 in every skill, including Construction. Fixed Friendly Attire credit for successful Premium Store purchases.
- Greatly increased the weekly Tears of Guthix reward for the lowest eligible skill.
- Inferno entry requires an earned Fire cape and combat level 100, with completion awarded from your own TzKal-Zuk fight.
- Warriors' Guild entry consistently checks base Attack and Strength, requiring 99 in either skill or 130 combined.
- Fixed partial membership credit showing invalid expiry dates or huge remaining-day totals. Credit accumulates toward the first paid rank without ending an active trial, and previews show the correct result.
Client Interfaces & Quality of Life:
- Replaced the price checker with the searchable OSRS guide-price interface, item values, totals and quantity controls. Fixed missing custom items and outdated entries.
- Improved chatbox searches and quantity prompts so typing stays in the correct field, Escape cancels cleanly and actions are not repeated.
- Fixed tournament-supply search, dialogue Continue buttons, item previews and destroy confirmations, including crashes when opening some dialogues.
- Fixed account names containing spaces being shortened when adding friends or ignores.
- Hunter and Construction experience now appears under the correct skill in the XP tracker and related displays. Removed the extra run-energy icon from skill XP drops.
- Expanded the welcome tutorial with boss, skilling and casino introductions, a progress bar and clearer instructions. Fixed stuck steps, repeated explanations, blank action areas and incorrect travel between activities.
- Fixed the Achievements tab showing placeholders or misaligned sections, and the Tutorial Island progress bar appearing over unrelated interfaces.
- The Prayer orb visibly shows Nightmare prayer corruption. The Hitpoints orb shows infection, disease and parasite states, including overlapping poison or venom colours.
- Distant hint targets now show a directional arrow at the minimap edge. Fixed NPC facing, hint arrows and raid reward markers displaying incorrectly in private instances.
- Camera zoom now follows OSRS-style limits in fixed and resizable modes and remembers your preference after resizing, relogging or restarting.
- Mouse-wheel zoom starts disabled for new players. It can be enabled in Settings, and the choice is remembered.
- Added account creation directly from the login screen, with username availability feedback and email-verification delivery.
- Improved registration guidance for email and password fields, security-check expiry, interrupted connections, resend waits and email delivery problems. Client registration passwords accept letters and numbers.
- Fixed looping emotes so they repeat until you move or perform another action, including the intended Sit down and Crab dance behavior.
- Fixed voting-shop travel getting stuck after redemption, Catacombs vine exits, Ranging Guild doorway crossings, Sorceress's Garden gates and returning players' relocated Edgeville respawn.
Graphics & HD Improvements:
117 HD:
- Added Classic HD, Balanced, Ultra and Cinematic presets. Custom restores your saved individual settings.
- Added optional bloom for glowing lava, magic textures and fire or infernal capes, while keeping menus and interfaces sharp.
- Added optional contact shading around furniture, buildings and terrain, with quality and strength controls.
- Expanded shadow controls with Off, Fast and Detailed quality, Smooth, Dithered or Pixelated edges, and lighter shadows from partly transparent models.
- Added optional material-lighting detail, detailed brick surfaces and higher dynamic-light limits, along with better foliage and textured-surface lighting.
- Added optional lighting for home, Vorkath and Player-Owned Houses, including the snowy Cosy Cabin appearance, plus a separate animated-scenery distance setting.
- Added optional depth-aware scenery and water rendering, hidden-roof shadows, and advanced lighting and performance settings. These optional features start disabled.
- Fixed white-looking water, incorrect floor materials and ground colours around bridges, missing scenery lights and lights lingering after objects are removed.
- Improved graphics-startup recovery, bloom recovery after texture changes, and shadows after viewing equipment or other model interfaces.
508 HDOS:
- 508 HDOS is now managed through the RuneLite plugin list, with the duplicate Advanced Options entry removed.
- Improved 508-style terrain, grass, stone paths, tree bark, buildings, clothing, armour, NPCs and item surfaces while preserving their colours and animations.
- Improved scenery detail on walls and decorations, along with more consistent riverbeds, rocks, lava, poison, swamp and ice surfaces.
- Fixed pale or white water and overly strong fog changes when raising or lowering the camera.
- Improved separation between 508 HDOS and 117 HD so each keeps its own appearance and settings.
Performance & Loading:
- New installations enable GPU rendering automatically when supported, with software rendering available for unsupported systems and saved preferences preserved.
- Improved travel between map areas with background loading and fewer interruptions, including private instances and Construction houses.
- Reduced repeated graphics work when regions load, furniture changes or houses rebuild, while keeping floors, lighting, water and scenery up to date.
- Improved crowded-area processing and model and animation loading, with better stability around map edges and ground decorations.
- Fixed crashes when switching HD off, loading new areas or drawing terrain at screen edges. Improved GPU and HD behavior while the client window closes.
Store, Casino & Rewards:
Store & Reward Updates:
- Expanded Scratch & Win with more cash prizes, high-level food and ammunition, skilling outfit pieces, powerful equipment, upgrade components and prestigious rewards.
- Fixed Golden Hour so the first qualifying $50+ redemption receives the advertised bonus $50 bond, including eligible item and bundle purchases.
- Lottery draws now continue when an earlier winner has unclaimed winnings. Offline prizes remain saved until the winner logs in.
Casino Games & Interfaces:
- Casino rounds now have a provably fair system with fairness history and online verification. Receipt buttons open the selected result or the latest relevant receipt.
- Added Death's Threshold, Gnome Glider Escape and Ranging Guild Darts with their themed interfaces and interactions.
- Updated money-pouch games with 100M, 500M, 1B, 5B and 10B wager buttons, custom amounts from 100M up to 1T, and private round results. Invalid wagers keep the previous selection.
- Adjusted Gilded Reels prizes and added custom wagers from 100M to 10B, with more frequent Emerald and Red Seven spotlight wins and rarer top prizes.
- Gnome Glider Manual mode waits at each safe checkpoint for Fly higher or Cash out. Controls become available together when the checkpoint is ready, with clearer waiting and cashout messages.
- Fixed Elemental Wheel rune and number alignment, compact Gilded Reels headings, and fairness-information icon and tooltip layout.
- Casino games are easier to find with larger, clearer minimap icons.
General Fixes & Stability:
- Fixed object and ground-item interactions failing in private instances, including using items on upper floors and walking around obstacles.
- Fixed environmental damage, including dungeon smoke, failing to interrupt normal and quick home teleports. Movement returns correctly after interruption, and smoke dungeons use the proper visual overlay.
- Fixed the Loot Tracker missing NPC coins collected automatically by Coin Purse or Ring of Wealth, including delayed boss rewards.
- Improved cache-download reliability and fixed causes of unexpected disconnections during loading, movement, scenery interactions and nearby player appearance updates.




















