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GrinderScape Updates

Official news, patch notes, events, and website announcements from the GrinderScape team.

12 public updates Latest: Oct 8, 2026
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Game Update

CONSTRUCTION RELEASE | Doom of Mokhaiotl & Brutus | Fortis Colosseum | The Gauntlet & TONS OF FIXES!

Lou Owner · Oct 5, 2026
CONSTRUCTION RELEASE | Doom of Mokhaiotl & Brutus | Fortis Colosseum | The Gauntlet & TONS OF FIXES!

A huge batch of new content, reworks, improvements and fixes has arrived!

Brutus & Demonic Brutus:

  • Brutus arrives with a private farm arena, automatic respawns, kill tracking, personal bests and five new achievements.
  • Challenge normal Brutus through the cow pen gate, or use an Abyssal potato on the gate to enter Demonic Brutus. Entry now has a protected transition, and leaving the pen asks for confirmation.
  • Brutus, Demonic Brutus and the ghost form are 25% weak to earth spells.
  • Rewards include Mooleta, Cow slippers, Bull bones, t-bone steaks, the Bottomless milk bucket and Beef the pet. Drops are included in the Boss Drop Tables and Collection Log, with kills tracked on the website highscores.
  • The Bottomless milk bucket can hold up to 10,000 uses of a supported milk product and can be filled directly from dairy cows.
  • Bull bones can be buried straight from the ground for Prayer experience. Abyssal potatoes can also be eaten for a small temporary Strength boost.
  • Improved the farm's cows and chickens, entry effects and loot notifications. Brutus now has a boss-list teleport with useful information about the encounter and rewards.

Doom of Mokhaiotl:

  • Take on deeper delves and choose when to claim your rewards or risk them on the next fight.
  • Rewards include the uncharged Eye of ayak and Dom the pet. Dom can appear from delve 6 onward, with better chances at deeper delves, and remains at risk until claimed.
  • Improved the earthen shield, melee punish, rock throws, larvae and burrowing phases, including more consistent behavior in deeper delves.
  • Fixed acid carrying between delves and improved shield protection and clearing. Melee-punish finishes now restore Hitpoints, Prayer and special energy correctly, while special energy pauses between fights.
  • Unique rewards make the burrow hole glow, with clearer warnings before risking valuable loot. Unclaimed items remain available when your inventory is full.
  • Added Mokhaiotl waystone use and a small charge refill for eligible Eyes of ayak after clearing a delve.
  • Added personal delve records on the lobby scoreboard, searchable boss drops, Collection Log tracking, website kill highscores and a boss-list teleport.
  • Improved the entrance jump, scoreboard headings, lobby and encounter music, and burrowing and defeat animations so their sounds can finish properly.

Full Construction Skill:

  • Full Construction is now available. Build and customise your own Player-Owned House with rooms, furniture and useful house facilities.
  • Craft furniture and flatpacks, use servants, and complete Construction contracts to earn Carpentry Points and rewards.
  • Manage your rooms through the House Viewer, advertise your house for visitors, and relocate or redecorate through Estate Agents.
  • Added Lunar Plank Make at 86 Magic for regular, oak, teak and mahogany logs. It supports automatic casting, faster manual casting and plank conversion at 30% below the usual sawmill price.
  • Plank Make supports money-pouch coins, rune pouches, elemental staves and sawmill vouchers. Cost confirmations can be turned off for each wood type.
  • Workshop crafting, flatpacks, sawmills and servant plank making now use clearer quantity menus, including 1, 5, 10, X and All.
  • Fixed Estate Agent and sawmill options so Construction contracts, rewards, plank conversion and supplies open correctly.
  • Servants can now be called while building. Fixed door hotspots ignoring Build clicks, with clearer guidance when there is no space to expand.
  • Fixed the House Viewer's Go to Portal option, kept the viewer open when room deletion is declined, and improved house-list refreshes and empty-list messages.
  • Magical pumpkins can now be removed in build mode. Improved upstairs floor edges, building hotspots and furniture collision.
  • The Construction cape now offers a destination menu for your home and all nine house portals, whether carried or worn. Tele to POH takes you directly home.
  • Construction progress was reset to level 1 with zero experience for this release, and Construction tomes have been removed from shops.

Hallowed Sepulchre:

  • A new Agility course with five floors of timed traps, coffin loot and Hallowed marks.
  • Improved pillar jumps and platform crossings so players land in the right place, without an unnecessary extra step on floor 3.
  • Added the correct lobby and course music, floor-completion jingles, and missing sounds for grapples, repairs, lockpicking, offerings and other course actions.
  • Fixed the opening sound of lightning-statue attacks and a GPU crash that could occur when entering the course.

Collection Log Redesign:

  • The Collection Log has been fully rebuilt with an OSRS-style layout, improved categories, item search and a clearer progress overview.
  • View category totals, recent unlocks and activity counts, with your Collection Log points also shown on the Top 10 display.
  • Expanded tracking for new bosses, Hunter Guild rewards and other activities. Previously obtained eligible Hunter Guild items are recognised, and Quetzin counts in both the Hunter Guild and Skilling Pets logs.
  • Fixed missing Wintertodt uniques and quantities, including burnt pages, and added a saved Crates Opened count for crates opened from this update onward.
  • Fixed incomplete Collection Log windows when opening the interface or changing window modes.

The Gauntlet & Corrupted Gauntlet:

  • Added Normal and Corrupted solo runs. Explore a random dungeon, gather resources, defeat preparation monsters, and craft your weapons, armour, food and potions before facing Hunllef.
  • Normal runs give you 10 minutes to prepare; Corrupted runs give you 7 minutes 30 seconds and offer a tougher fight with better rewards.
  • Survive Hunllef's prayer changes, chasing tornadoes and dangerous floor tiles while switching your own attacks and protection prayers.
  • Rewards include crystal shards, crystal weapon and armour seeds, enhanced crystal weapon seeds and Youngllef.
  • Added recipe guides, reward-chest collection and a scoreboard for completions, recorded deaths and full-run best times.

Fortis Colosseum: Sol Heredit Fixes:

  • Improved Sol's entrance, landing effects, death animation and sound timing. The reward chest now appears after the defeat sequence finishes.
  • Victory rewards, including the uncharged Dizana's quiver, are secured in a saved reward chest rather than requiring immediate collection.
  • Players can collect individual rewards, take rewards into their inventory or send them to the bank. Unclaimed rewards remain saved when leaving or logging out and can be collected through the Colosseum entrance.
  • Minimus now helps players leave or challenge Sol again after victory. Pending rewards must be collected before starting another challenge.
  • Improved reward-chest placement so it does not appear around the player and trap them, and corrected arena scenery collision and cleanup.
  • Improved completion, personal-best, Collection Log and reward handling, including keeping earned rewards available when inventory space is limited.

New Attack Tab:

  • Replaced the old attack tab with the OSRS-style combat interface, showing your equipped weapon, weapon category and available attack styles.
  • Attack-style selections are remembered for each weapon when switching equipment.
  • Auto-retaliate and special attacks can be controlled from the new tab, with the special-energy display kept up to date.
  • Staff users can choose normal or defensive autocast from the tab, then select their spell through the spellbook.
  • Improved special-attack information for supported weapons, including matching descriptions and energy costs for Gilded tools and the Kingsbane Soulreaper axe.

New Client Plugins & Gameplay Helpers:

Find the new helpers in the RuneLite plugin list and choose the displays and highlights that suit your playstyle.

  • The Gauntlet: Preparation and run timers, resource counts, gathering highlights and monster highlights for both challenge modes.
  • Gauntlet Minimap: Icons for discovered resources and demi-bosses, with optional gathering targets that hide resources once enough have been collected.
  • Hallowed Sepulchre Helper: Floor and run timers, active trap warnings, and arrow and sword highlights.
  • Slayer: Track remaining task targets and highlight monsters that count toward your assignment.
  • Barrows: Track the brothers, identify grave mounds and highlight useful crypt objects.
  • Tithe Farm: Plant highlights and growth timers that follow watering, fertiliser and harvest stages, alongside fruit, points and watering supplies.
  • Motherlode Mine: Useful highlights and a summary of sack capacity, carried pay-dirt, the processing queue and water-wheel repairs.
  • Pest Control: Portal shield and health information, the next shield countdown and Spinner highlights.
  • Player-Owned House: Minimap icons for house teleport destinations and useful furniture, with settings to choose what appears. Icons follow built furniture across floors, room changes and visits to friends' houses.
  • Skybox: Optional regional sky colours and custom overworld or cave colours across 117 HD, 508 HDOS, GPU and software modes. Previous sky settings return when it is disabled.
  • 3D Weather: Optional sunny, cloudy, foggy and night atmospheres, clearer clouds and stars, and automatic weather changes.

Skybox and 3D Weather are disabled by default, so players can enable them when they want these visual effects.

Combat & Bosses:

  • Fixed Grotesque Guardians getting stuck during phase changes or finishing attacks, the roof bell disappearing, overlapping quick starts and duplicate damage. Improved prison escapes, special attacks and energy-sphere cleanup.
  • Completed Grotesque Guardians fights now count toward Gargoyle Slayer tasks, and on-task bonuses recognise both Dawn and Dusk.
  • Fixed Phosani's prayer curse ending too early, distant or inactive spores applying weariness, melee targeting, spore delays and red-flower healing.
  • Phosani now appears in Boss Drop Tables and NPC/item drop searches. Right-click Inspect opens her drops or combat guide, which is also available before entering.
  • Improved Glod's attack variety, group targeting and warning phases. Added a player-throw attack, reduced repeated control attacks, and fixed crossing the arena barrier and targeting players outside the fighting area.
  • Fixed God Wars private rooms opening without bosses or minions. Failed room creation no longer consumes the entry fee.
  • Sovereign Special's free first special attack now renews when God Wars bosses respawn.
  • Fixed Scythe of Vitur variants, including Emberfall, missing extra hits on large monsters. Sweeping attacks consistently respect the three-hit limit.
  • Charged Thammaron's sceptre now receives its intended 50% damage bonus against monsters in the Wilderness or while using Sigil of Revoked Limitation, for both its built-in attack and spells cast with it.
  • Fixed missing primary loot from Vardorvis and guaranteed coin rewards from Vardorvis and The Whisperer. Corrected drop-table displays and improved kill-count reliability.
  • Improved boss-loot placement on blocked arena edges and fixed nearby loot being unreachable or unavailable to Telegrab in private instances, including The Whisperer's lair.
  • Improved Giant Sea Snake group respawns after all snakes have been defeated.
  • Corrected poison effects on charged ranged weapons, Toxic blowpipe venom and Fumus' Vow. Nex is now immune to poison and venom throughout the fight.
  • Regular anti-venom now gives the correct protection durations: 36-54 seconds against venom and 12 minutes 18 seconds against poison.
  • Fixed degradable equipment breaking during protected deaths in safe areas or minigames, and upgraded items losing their tier after becoming damaged or uncharged and being repaired.

Skills & Minigames:

  • Added Pyramid Plunder with urn and chest rewards, a timer, scarabs, mummies and tomb hazards.
  • Tithe Farm now awards 2.5x points from fruit deposits. Gricoller's fertiliser remains reusable, and watering cans can be refilled by using them on the farm's water barrels.
  • Reworked the Ranging Guild competition with visible shot results, score and shot counts, accuracy based on Ranged level and equipment, and experience based on the score earned.
  • Ranging Guild shots use a compatible bow and equipped bronze arrows. The competition fee can be paid from inventory coins, the money pouch or both.
  • Competition rewards now give 1 Archery ticket per 10 score. Rewards remain available from the judge if your inventory is full, and the restocked shops show your ticket balance.
  • Fixed Blast Furnace ore getting stuck or stacking visually on the conveyor after interruptions. Processing resumes when the furnace is funded and has room.
  • Fixed Wintertodt reward crates missing items or stopping after a duplicate Phoenix roll. Warm gloves, Hunter outfits, Tomes of fire and Bruma torches now provide the intended cold protection, with equipped warmth shown on entry.
  • Pest Control portals now have much lower Magic resistance, making Magic more useful with mid-level gear and in larger teams. Their resistance no longer increases across repeated games.
  • Diomin teams now split cash and Honour according to damage contribution, with a ranked summary after the run. Leaving early forfeits your share; cash payouts, including chicken bonuses, were reduced while Honour remains unchanged.
  • Brimhaven now offers a complete randomly coloured Graceful set for 250 Marks of grace. Added Adventurer's and Varlamore sets with 75% and 80% bonus Agility experience, plus normal Graceful benefits.
  • Grace now directs players to Brimhaven for Graceful rewards instead of offering the previous upgrades.
  • Improved potion Make-All options for anti-venom upgrades, stamina potions and Barbarian mixes, with correct experience and progress. Forge Flood no longer skips brews, antidotes or other recipes when processing a full inventory.
  • Fletching arrow tasks now clearly describe batches of 15, and Farming only counts a raked patch once it is fully cleared.
  • Osman now helps with sq'irk juice supplies in Sorceress's Garden, including missing glasses and a pestle and mortar. Summer sq'irkjuice coin rewards were reduced by 40%.
  • Expanded website highscores for Fishing Trawler, Tithe Farm, Brimhaven Agility, Sorceress's Garden, Pyramid Plunder and eligible Wintertodt completions.

Hunter:

  • Completed Elnock's Puro-Puro services, including jar exchanges, magic butterfly nets, imp repellent, jar generators, daily jars, protected supply storage, quick withdrawals and a capture tracker.
  • Players can make an impling jar using imp repellent at the Rimmington lamp-oil still. The filled still keeps the player's supply until it is used.
  • Improved roaming impling locations and population replacement, corrected Puro-Puro variants, and fixed Ninja and Dragon spawn slots failing to replace caught implings.
  • Expanded Hunter Guild Rumour rewards, resource and coin payouts, streak progress and milestone rewards at 10, 25, 50, 100, 150 and 250 completions, including whistle blueprints, cooking unlocks and Apatura's key.
  • Unavailable Rumour creatures can now be replaced without losing your completed-Rumour totals.
  • Fixed speaking to Huntmaster Gilman and Guild Scribe Verity across the Burrow counter.
  • Corrected moonlight moth movement and catching, antelope locations and pitfall jumps, and creature teasing and chasing. Matching Hunter outfits and Protect from Melee reduce pitfall-creature damage.
  • Tecu salamander traps can be baited while a salamander approaches. Corrected Hunter Horn rewards and Sigil of the Hunter's extra salamanders while keeping experience and Rumour progress accurate.
  • Herbiboar trails now end with a visible stunned Herbiboar that the tracking player can harvest.
  • Hunter's spears require 55 Ranged and 30 Strength, work as thrown weapons and equipped teasing tools, improve pitfall catches by 5%, and are kept when thrown at chinchompas.
  • Improved birdhouse, aerial-fishing, drift-net and crab-trap rewards and saved progress. Fixed trap limits, trap recovery, Round Up handling and laying owned collapsed traps straight from the ground.
  • Fixed fish cutting, offcuts and secondary ingredients, and allowed salamander herb-tar crafting without an unrelated quest requirement. Trap packs now use the intended values and trading rules.
  • Added direct travel to red, blue and rainbow crab habitats, fixed the western Morytania swamp lizard teleport landing in water, and improved Quetzal whistle routes so unavailable destinations are hidden.
  • Players can now cast Hunter Kit from the Lunar spellbook to receive a kit of hunting gear.

Random Events:

Maze:

  • Added the OSRS-style Maze with multiple starting points, a reward timer, side chests and a final shrine.
  • Fixed gate approaches from either side, diagonal crossings, visible opening and closing, shrine access and the reward timer.
  • Rewards include coins and a wider range of noted skilling supplies, with better rewards for faster finishes. Side chests offer small supplies at the cost of a little reward potential.
  • Your remaining time and Maze position are preserved across logout. Running out of time returns you to your original location.

Genie & Drill Demon:

  • Added the Genie with following, invitations, a lamp reward and a Dismiss option. Improved appearances and following; ignoring the event for too long can move you to a safe public location.
  • Added Drill Demon with changing exercise signs, a four-correct-exercise challenge and smoother return travel.
  • Drill Demon awards missing pieces of the exclusive camo outfit, then exercise emotes and magic lamps. Camo pieces are no longer obtained from the previous stalls.
  • Magic lamps now let you choose a skill and award 1,000-10,000 experience, with a working confirmation and reward display.
  • Random-event completions can unlock missing Mime emotes. Newly unlocked emotes are clearly named in the reward dialogue.


Frog Prince & Event Fixes:

  • Fixed an interrupted Frog Prince kiss leaving players unable to move or eat, and ensured earned tokens are awarded even if the conversation is interrupted.
  • Frog events can appear during ordinary NPC combat. Improved event invitations, animations, reward handling and returning players to their original location.

Clan Vaults & Trading:

  • Added a shared Clan Vault with room for 512 item stacks, search, quantity controls, Item/Note withdrawals and a Deposit Inventory button.
  • Clan members see shared item updates and transfer messages. Recent Activity shows the latest 100 entries and groups repeated transfers into readable totals.
  • Full stacks can overflow into another free slot, while deposits that cannot fit remain in your inventory.
  • Vault access shares your bank PIN verification, so it only needs to be completed once per session. Fixed missing item descriptions and removed temporary Saving messages.
  • Vaults accept tradeable, uncharged items without upgrades. Ironman and Spawn accounts have viewing access only.
  • Fixed remote banking for eligible players. Players are protected from NPC damage while completing required bank PIN verification after login.
  • Improved travelling merchants' visits to the market, bank and Trading Post. Older, reasonably priced listings can be purchased in suitable quantities.

Pets, Equipment & Items:

New Pets & Abilities:

  • Beef has its own dialogue and Bovine Bulwark ability, which reduces the next eligible monster hit during its active window.
  • Yami has its own dialogue, reactions and emotes. Dark Pact restores up to 2 Prayer on each of the next three fully protected monster hits, and Yami's pet roll is separate from Yama's normal special reward.
  • Dom has its own dialogue and Dread Offering ability, converting up to 10 current Hitpoints into Prayer without taking you below 1 Hitpoint.
  • These pet abilities have a 15-minute recharge and cannot be used in PvP.

Custom Equipment & New Collections:

  • Added Winston and Silent Masori, Silent's matching Masori assembler max cape, Royalty Torva and the Devastation Shadow, with coordinated appearances, bank notes and item descriptions.
  • Added Grave Robber, Abyssal ring and Bo's pew Masori. Grave Robber keeps infinite charges and Scythe-style sweeping attacks; Abyssal ring keeps the Emperor ring's three-hour combat lifetime.
  • Added Amascut Masori, Zaros Tumeken's shadow, Obsidian Porazdir, Zamorak Bandos, Saradomin Armadyl and Guthix harmonised staff editions.
  • Added the Lustre collection, with Sunsworn, Tideglass, Starweave, Bloodcourt, Gilded, Kingsbane and Nocturne finishes across armour, weapons and tools.
  • New animated editions use matching details across sets, weapons and bank notes, while keeping their familiar equipment benefits, combat effects and skilling abilities.
  • Recent editions are included in Customs Display. Variant labels and bank-note names are consistent, and equipment hover information shows actual effects and utility benefits without repeating ordinary stats.
  • Slayer Caskets can occasionally award equipment upgraded from Tier 1 through Tier 12, with higher tiers rarer. Valuable successful upgrades now receive announcements from earlier tiers.

Echo Axe:

  • Fixed Echo axe fletching being overridden by Woodsman. Toggle works while carried or worn and cycles between burning, fletching and banking raw logs.
  • The axe now banks shafts and gathered bird nests, supports ordinary trees with a full inventory, and awards automatic skilling progress correctly.
  • Improved behavior on farmed trees and at Wintertodt, and removed the unnecessary Attack-level requirement from Lumber Up.

Item Fixes:

  • Fixed Celestial ring charging, wearing and charge checks from inventory or equipment. Its invisible Mining boost now works at Motherlode Mine.
  • Fixed tridents from raining treasure parties arriving with an invalid charge state. Existing empty copies can be uncharged normally for recharging and tier upgrades.
  • Fixed Ancient icon use on an Ancient staff so it creates an Ancient sceptre.
  • Fixed custom item descriptions, equipping, dropping, using, spell interactions and ground actions, along with equipped Shadow charge checks.
  • Fixed uncharged regular and corrupted Tumeken's shadows missing their Shadow-style equipment effect description.
  • Viewing another player's upgraded equipment now shows the same bonuses as their own equipment screen.
  • Fixed the dwarf multicannon needing more free inventory space for pickup than the amount shown.

Progression, Quests & Achievements:

  • Improved Starter Path requirements so content-based goals require completing the listed activity before rewards can be claimed.
  • Fixed the quest-tab Starter Path button and previously claimed tasks appearing unfinished after progress checks were updated.
  • Improved milestone checks for Fire capes, Void, defenders, Barrows, Desert Treasure, the Farming Guild, Ascendency, Tithe Farm, Sorceress's Garden, cannons, Slayer and skilling.
  • Complete All Quests purchases now update quest achievements and Starter Path goals. Existing purchasers receive missing quest progress when they next log in.
  • Players who already completed every quest cannot purchase Complete All Quests again.
  • Fixed clue scrolls interfering with unrelated quests, including starting Death Plateau.
  • Fixed quest-point totals differing between tabs. A Prayer in Ruins now awards 2 Quest Points, bringing the current maximum to 153.
  • Ruinous Powers unlock after A Prayer in Ruins, with separate quick-prayer selections preserved when changing prayer books.
  • End Of Journey now requires level 99 in every skill, including Construction. Fixed Friendly Attire credit for successful Premium Store purchases.
  • Greatly increased the weekly Tears of Guthix reward for the lowest eligible skill.
  • Inferno entry requires an earned Fire cape and combat level 100, with completion awarded from your own TzKal-Zuk fight.
  • Warriors' Guild entry consistently checks base Attack and Strength, requiring 99 in either skill or 130 combined.
  • Fixed partial membership credit showing invalid expiry dates or huge remaining-day totals. Credit accumulates toward the first paid rank without ending an active trial, and previews show the correct result.

Client Interfaces & Quality of Life:

  • Replaced the price checker with the searchable OSRS guide-price interface, item values, totals and quantity controls. Fixed missing custom items and outdated entries.
  • Improved chatbox searches and quantity prompts so typing stays in the correct field, Escape cancels cleanly and actions are not repeated.
  • Fixed tournament-supply search, dialogue Continue buttons, item previews and destroy confirmations, including crashes when opening some dialogues.
  • Fixed account names containing spaces being shortened when adding friends or ignores.
  • Hunter and Construction experience now appears under the correct skill in the XP tracker and related displays. Removed the extra run-energy icon from skill XP drops.
  • Expanded the welcome tutorial with boss, skilling and casino introductions, a progress bar and clearer instructions. Fixed stuck steps, repeated explanations, blank action areas and incorrect travel between activities.
  • Fixed the Achievements tab showing placeholders or misaligned sections, and the Tutorial Island progress bar appearing over unrelated interfaces.
  • The Prayer orb visibly shows Nightmare prayer corruption. The Hitpoints orb shows infection, disease and parasite states, including overlapping poison or venom colours.
  • Distant hint targets now show a directional arrow at the minimap edge. Fixed NPC facing, hint arrows and raid reward markers displaying incorrectly in private instances.
  • Camera zoom now follows OSRS-style limits in fixed and resizable modes and remembers your preference after resizing, relogging or restarting.
  • Mouse-wheel zoom starts disabled for new players. It can be enabled in Settings, and the choice is remembered.
  • Added account creation directly from the login screen, with username availability feedback and email-verification delivery.
  • Improved registration guidance for email and password fields, security-check expiry, interrupted connections, resend waits and email delivery problems. Client registration passwords accept letters and numbers.
  • Fixed looping emotes so they repeat until you move or perform another action, including the intended Sit down and Crab dance behavior.
  • Fixed voting-shop travel getting stuck after redemption, Catacombs vine exits, Ranging Guild doorway crossings, Sorceress's Garden gates and returning players' relocated Edgeville respawn.

Graphics & HD Improvements:

117 HD:

  • Added Classic HD, Balanced, Ultra and Cinematic presets. Custom restores your saved individual settings.
  • Added optional bloom for glowing lava, magic textures and fire or infernal capes, while keeping menus and interfaces sharp.
  • Added optional contact shading around furniture, buildings and terrain, with quality and strength controls.
  • Expanded shadow controls with Off, Fast and Detailed quality, Smooth, Dithered or Pixelated edges, and lighter shadows from partly transparent models.
  • Added optional material-lighting detail, detailed brick surfaces and higher dynamic-light limits, along with better foliage and textured-surface lighting.
  • Added optional lighting for home, Vorkath and Player-Owned Houses, including the snowy Cosy Cabin appearance, plus a separate animated-scenery distance setting.
  • Added optional depth-aware scenery and water rendering, hidden-roof shadows, and advanced lighting and performance settings. These optional features start disabled.
  • Fixed white-looking water, incorrect floor materials and ground colours around bridges, missing scenery lights and lights lingering after objects are removed.
  • Improved graphics-startup recovery, bloom recovery after texture changes, and shadows after viewing equipment or other model interfaces.

508 HDOS:

  • 508 HDOS is now managed through the RuneLite plugin list, with the duplicate Advanced Options entry removed.
  • Improved 508-style terrain, grass, stone paths, tree bark, buildings, clothing, armour, NPCs and item surfaces while preserving their colours and animations.
  • Improved scenery detail on walls and decorations, along with more consistent riverbeds, rocks, lava, poison, swamp and ice surfaces.
  • Fixed pale or white water and overly strong fog changes when raising or lowering the camera.
  • Improved separation between 508 HDOS and 117 HD so each keeps its own appearance and settings.

Performance & Loading:

  • New installations enable GPU rendering automatically when supported, with software rendering available for unsupported systems and saved preferences preserved.
  • Improved travel between map areas with background loading and fewer interruptions, including private instances and Construction houses.
  • Reduced repeated graphics work when regions load, furniture changes or houses rebuild, while keeping floors, lighting, water and scenery up to date.
  • Improved crowded-area processing and model and animation loading, with better stability around map edges and ground decorations.
  • Fixed crashes when switching HD off, loading new areas or drawing terrain at screen edges. Improved GPU and HD behavior while the client window closes.

Store, Casino & Rewards:

Store & Reward Updates:

  • Expanded Scratch & Win with more cash prizes, high-level food and ammunition, skilling outfit pieces, powerful equipment, upgrade components and prestigious rewards.
  • Fixed Golden Hour so the first qualifying $50+ redemption receives the advertised bonus $50 bond, including eligible item and bundle purchases.
  • Lottery draws now continue when an earlier winner has unclaimed winnings. Offline prizes remain saved until the winner logs in.

Casino Games & Interfaces:

  • Casino rounds now have a provably fair system with fairness history and online verification. Receipt buttons open the selected result or the latest relevant receipt.
  • Added Death's Threshold, Gnome Glider Escape and Ranging Guild Darts with their themed interfaces and interactions.
  • Updated money-pouch games with 100M, 500M, 1B, 5B and 10B wager buttons, custom amounts from 100M up to 1T, and private round results. Invalid wagers keep the previous selection.
  • Adjusted Gilded Reels prizes and added custom wagers from 100M to 10B, with more frequent Emerald and Red Seven spotlight wins and rarer top prizes.
  • Gnome Glider Manual mode waits at each safe checkpoint for Fly higher or Cash out. Controls become available together when the checkpoint is ready, with clearer waiting and cashout messages.
  • Fixed Elemental Wheel rune and number alignment, compact Gilded Reels headings, and fairness-information icon and tooltip layout.
  • Casino games are easier to find with larger, clearer minimap icons.

General Fixes & Stability:

  • Fixed object and ground-item interactions failing in private instances, including using items on upper floors and walking around obstacles.
  • Fixed environmental damage, including dungeon smoke, failing to interrupt normal and quick home teleports. Movement returns correctly after interruption, and smoke dungeons use the proper visual overlay.
  • Fixed the Loot Tracker missing NPC coins collected automatically by Coin Purse or Ring of Wealth, including delayed boss rewards.
  • Improved cache-download reliability and fixed causes of unexpected disconnections during loading, movement, scenery interactions and nearby player appearance updates.
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Game Update

Ruinous Powers, Fairness Gambling, New Casino Games & Pyramid Plunder

Lou Owner · Aug 25, 2026

A huge batch of new content, reworks, improvements and fixes has arrived in GrinderScape!

📜 Content:

  • A Prayer in Ruins quest is added, which allows you to unlock the Ruinous Powers prayer book from Ferox's enclave.
  • Added 5 New Casino gambling games.
  • Ferox's altar now switches only between normal prayers and Ruinous Powers. Prayer-book switching there remains locked until A Prayer in Ruins is complete.
  • Mage Training Arena: Players can now train in all four rooms: solve Telekinetic mazes, alch rotating cupboard items, enchant bonus shapes, and convert Creature Graveyard bones into fruit.
  • The Mage Training Arena reward shop is now available with upgradeable wands, Infinity equipment, the Mage's book, runes, a rune pouch, and the permanent Bones to Peaches unlock.
  • Expanded the Wilderness teleport menu with Ferox Enclave, Wild Chaos Altar, Bandit Camp, Revenant Caves, Green Dragons, Chinchompas, Lava Maze, Lava Dragons, Wilderness Agility, and the Wilderness Resource Area. Edgeville remains first, with Ferox placed immediately before Mage Bank.
  • Wilderness teleport entries now show clearer safe-zone, Wilderness-level, single/multi-combat, activity, and preparation details. Existing teleport favorites continue to select their original destinations.
  • Wilderness boss teleports now travel directly to their updated Wilderness approach points instead of sharing the Mage Bank destination. Every entry warns before travel and shows its exact Wilderness level and single- or multi-combat status.
  • Existing recent-teleport shortcuts now follow updated destination routes instead of retaining an outdated landing tile.
  • Completing the room-eight golden chest in Pyramid Plunder, now awards a random 300m-500m money-pouch payout, with the exact amount announced globally.
  • Talking to the Guardian Mummy now offers instructions, minigame entry, and Pharaoh's sceptre recharging; the direct Start-minigame option remains available.
  • Restored Sophanem's city population, including its guards, priests, merchants, residents, plague animals, and locusts.
  • Sophanem's residents now offer setting-appropriate conversations, including Tarik, the Sphinx, workers, guards, priests, merchants, Bob, and Neite.
  • Players can now read Sophanem's embalming manual, evaporate saltwater into salt at the suntrap, search the spice stall, and use the city's potter's wheel.
  • Added Ferox Enclave's spawns across its ground and upper floors, including its wizards, refugees, acolytes, banker, rats, and specialists.
  • Players can now use Ferox's perimeter and interior barriers, staircases, pub cellar, refreshment pools, prayer altar, Castle Wars portal, and Free PvP portal.
  • Ring of dueling and POH Jewellery Boxes now offer Ferox Enclave as their Wilderness refuge destination.
  • Players can now play Tears of Guthix after completing its quest, collecting blue streams while avoiding green streams for weekly experience in their eligible skill with the lowest experience.
  • The Tears of Guthix quest now requires 43 Quest Points, 49 Firemaking, 20 Crafting, and 20 Mining, and the existing minigame travel options now lead to Juna's cave.
  • Players can now earn locked emotes through Stronghold of Security rewards, random events, clue milestones, Agility laps, 99 Strength, Gemstone Crab kills, Battle Royale victories, music discovery, and the Well of Goodwill.
  • Every full 1 billion coins accepted by the Well now gives an independent 1-in-30 chance to unlock the Party emote.
  • Discovering every tracked non-holiday music track now unlocks Air Guitar.
  • Newly discovered music tracks now display their names in a red chatbox notification, which can be disabled through the existing audio setting.
  • Clicking a locked emote now shows its short unlock requirement and current progress where applicable.
  • New activity-earned emotes are now announced to the world, while eligible deterministic progress earned before this update is restored quietly on login.
  • Expanded the Starter Path with eleven new career milestones covering item upgrades, clues, the Grand Draw, house games, skilling minigames, the Farming Guild, dwarf cannon use, Desert Treasure, the Tree of Ascendency, and the Inferno.
  • Improved the milestone order so early activities introduce useful systems before the path grows into quests, minigames, account progression, and end-game PvM.
  • Added new scaling cash and supply rewards throughout the expanded path, with the largest bundles reserved for Desert Treasure, paid Ascendency progress, and the Inferno.
  • Previously earned milestones that can be verified safely are now restored when players return. Ironman players automatically skip the house-game and Grand Draw milestones.
  • Added a six-slot Hunter Guild Collection Log for Quetzin, Huntsman's kit, and the complete Guild hunter outfit. Existing eligible Guild unique progress is safely recognized when players first open the page.
  • Completed the Hunter Guild Rumour loop with clearer assignment states, reliable catch credit, rare-part recovery guidance, milestone lore, Guild outfit progression, Huntsman's-kit recovery, and complete Verity exchanges.
  • Hunter Rumour completions now award 230m-650m coins, announce the player's lifetime completion total and reward, and provide 30x the normal non-coin resource quantities from loot sacks.
  • Added the full quetzal-whistle progression, including replacement blueprints, individual charges for each physical whistle, perfected-whistle recovery, the 10,000-charge infinite perfected whistle upgrade, and a destination menu with a convenient Last destination.
  • Players can now use fairy ring AJP to reach the Avium Savannah and hunt its sunlight moths and antelopes. Hunter Guild teleports and whistles now arrive on a walkable public tile.
  • Players can now travel to Chinchompa Island, where five red chinchompa spawns have a faster island respawn and can progress eligible Hunter Rumours.
  • Improved Puro-Puro with reliable Magpie and Ninja populations, much faster high-tier replacement, corrected activity experience, and a 2x Puro-Puro experience bonus.
  • Pitfall hunting now includes the real jump-and-follow sequence for larupias, graahks, kyatts, and both antelope types, with the player crossing the pit before the teased creature reaches the trap.


🏜️ Pyramid Plunder:

  • Pyramid Plunder has been rebuilt with four entrance lobbies, all eight rooms, a shared five-minute timer, room-level requirements, shared passage doors, searchable urns, golden chests, sarcophagi, spear traps, snakes, scarab swarms, and mummies closely matching Old School behaviour.
  • Completing the eighth-room golden chest now awards 300m-500m coins and announces the achievement to the world, alongside the room's normal artefact or Pharaoh's sceptre roll.
  • Added five new Pyramid Plunder achievements for reaching and repeatedly plundering room eight, looting all eight golden chests in one run, completing a fast run, and finding a Pharaoh's sceptre.
  • Players can now read the murals in all four lobbies to see their persistent golden-chest totals for each room.
  • Pharaoh's sceptres now support their four destinations, last teleport, persistent charges, checks, uncharging, and Guardian Mummy recharging.
  • Simon Templeton now buys Pyramid Plunder artefacts for their intended coin values, and the Sophanem snake charmer can provide the Snake Charm kit.


⚔️ Combat & Bosses:

  • Nightmare and Phosani prayer shifting now supports normal prayers, and Ruinous Powers consistently.
  • Corrected scarab swarms to their intended one-tick attacks, max hit, combat stats, poison, bones drop, and 50% fire weakness. They also no longer vanish while actively fighting their player.
  • Corrected Ancient Pyramid, Klenter's Pyramid, and Pyramid Plunder mummy combat stats, maximum hits, respawns, examines, and family-specific drops.
  • Ancient Pyramid mummies now have a 50% weakness to standard fire spells and use their intended exclusive loot table, including the Ancient staff and medium clue rolls. Pyramid Plunder and Klenter mummies correctly drop only bones.
  • Added the intended mummy attack, hit, death, burning, and Pyramid Plunder sarcophagus appearance sounds.
  • Paid personal boss instances now charge their 100m regular or 40m Ironman fee only when the room is created. Eligible bosses and their intended main companions return after a 30-second countdown while the owner remains inside, and leaving safely ends any pending respawn.
  • Players can now use the enchanted symbol to hunt the three Mage Arena II guardians and bring their guaranteed remains to Kolodion for imbued god capes.
  • Added each guardian's god-spell weakness and signature combat mechanics, including Justiciar Zachariah's pull, Derwen's healing Energy balls, and Porazdir's prayer-draining energy attack.
  • Fixed Olm's falling crystals so their warning, landing, and damage now use the same tile, with the correct centre impact and nearby shard damage during transitions and the final stand.
  • Improved Olm's four-tick attack cycle, phase-power rotation, large-party phases, claw weaknesses, clench, healing, and hand-recovery behavior to more closely match Old School RuneScape.
  • Improved Olm's crystal power, crystal bombs, acid, fire walls, life siphon, and crystal burst mechanics. Players can now douse fire-wall segments with supported water and ice spells or raid water containers.
  • Improved Olm room entry, hand recovery, reward-chest synchronization, and encounter cleanup when party members leave, die, or return to the room.
  • God Wars bodyguards can now very rarely drop any Armadyl or Bandos armour piece, while Zamorak and Saradomin bodyguards retain their matching spear and sword drops at OSRS-style rates.
  • Corrected godsword shard rates across all twelve original God Wars bodyguards, and their eligible unique drops now update the matching boss collection log.

🎲 Gambling & Casino:

  • Reworked Dwarven Dice Forge into a faster single-cast Dice Poker game with clearer returns, including 5.00x for Four of a Kind and 10.07x for Five of a Kind.
  • Updated the Dice Forge paytable and fairness information with exact hand chances and a 96.996142% theoretical return.
  • Added Death's Threshold, where players choose an Abyss crossing target from 1.25x to 100x before the sealed measure is revealed.
  • Added Rune Draw, where players select up to ten of forty rune stones and a Steady, Bold, or Wild omen before ten runes are drawn.
  • Added Motherlode Mayhem, featuring three animated mining waves across five shafts with rewards that can combine into a 501x return.
  • Added Barrows Bargain, where players hold one of twelve sealed coffins, reveal fixed batches, consider the crypt's offers, and finish by choosing whether to keep their coffin or swap.
  • Added Gnome Glider Escape, a rising personal flight where players can cash out manually or commit an automatic escape target before takeoff.
  • Added Grand Exchange Ticker, where players predict the next market movement and decide whether to continue their streak or cash out.
  • Added Gemstone Vault, a five-gem pattern game built entirely from familiar Old School gemstone sprites.
  • Added Ranging Guild Darts with four difficulty boards, distinct prize tables, and a synchronized dart-flight reveal.
  • Added Clue Casket Packs, where five caskets reveal native clue rewards and contribute to a persistent collection display.
  • Improved the in-game fairness menu with a clear, scrollable list of games.
  • Improved casino fairness receipts so balances and collection progress remain concealed until each committed reveal animation has finished.
  • Added distinct win and loss audio to Gnome Glider Escape and Barrows Bargain, synchronized with each game's visible result.



🎮 Minigames:

  • Increased Diomin chicken-rush cash rewards and added stronger scaling at higher waves. Full flocks now yield hundreds of millions in early rounds, roughly 2b-3b at wave 60, 4b-6b at wave 70, 6b-8b at wave 80, and 10b-12b around wave 120.
  • Players can now add coins from their inventory to the money pouch while inside Diomin.
  • Pets now follow their owners into Diomin immediately, allowing Pack Yak storage to be used while the pet is beside its owner.
  • Mastering Mixology now has its own seven-slot Minigames Collection Log, with successful unique reward purchases unlocking their matching entries.
  • Tithe Farm now has its own Collection Log, with reward-shop purchases unlocking the matching entries.
  • Brimhaven Agility now has its own Minigames Collection Log. Existing Graceful Clothing progress is preserved, and arena purchases unlock the outfit, herb, and Pirate's hook entries.
  • Fishing Trawler now stops adding to the catch while the rear net is torn. If the voyage ends before it is repaired, the catch and all completion rewards are lost.
  • Increased Diomin cash rewards across every wave and removed flat payout stretches so each additional clear improves the final reward.
  • Added substantially larger cash bonuses from wave 90 onward, including a stronger reward tier for players who reach wave 100 and beyond.
  • Increased standard Diomin Honour rewards by 25%, with stronger deep-wave progression bonuses.
  • Increased monthly Diomin leaderboard cash prizes for both solo and team competitors, including 35b for solo first place and 20b for team first place.
  • Diomin runs ending at wave 91 or higher are now announced in the main Discord chat with the player's final cash and Honour rewards.


⛏️ Skilling:

  • The Smiths' Uniform keeps its existing Smithing experience bonus and now speeds up anvil work by 20% per equipped piece. Wearing the complete set guarantees the faster smithing cycle.
  • Bracelet of clay charges now follow each bracelet correctly. Bracelets have 28 uses, turn mined clay into soft clay, and double rewards at soft-clay rocks while equipped.
  • Celestial rings now provide their invisible +4 Mining boost and can hold up to 10,000 stardust charges. Charged rings have a 1-in-10 chance to grant an extra eligible resource and its Mining experience, and can be checked or uncharged to recover their remaining stardust.
  • Added Gem bags support, and now they hold up to 60 of each standard uncut gem, with reliable fill, empty, check, open, and close options. Open bags automatically store supported gems mined by the player.
  • Players can now craft all six classic elemental combination runes with the correct opposing rune or talisman, pure essence requirements, levels, success rolls, and altar experience.
  • Binding necklaces guarantee successful batches for 16 uses, while Magic Imbue temporarily removes the talisman requirement.
  • The Mining Points store now sells bracelets of clay for 50 points, gem bags for 2,000 points, and uncharged celestial rings for 3,500 points.

🏃 Agility:

  • Players can now climb both Tears of Guthix cavern rock ledges in either direction, with the correct uphill and downhill movement.
  • Fixed multi-tile shortcuts such as rope swings, stiles, pipes, and squeeze gaps sometimes failing to respond when clicked.
  • Fixed wall descents and the Dark Altar boulder trying to approach from a blocked or unreachable tile.
  • Fixed newly added shortcuts choosing the wrong side after walking toward the object, including fences that could return players to their starting tile.
  • Fixed the Brimhaven Dungeon pipe failing to respond, and improved fence, pipe, rock, stepping-stone, stile, rope, bridge, and crevice traversal movement across the newly supported shortcuts.
  • Players can now use previously unavailable Agility shortcuts across Al Kharid, Brimhaven, Morytania, Mount Karuulm, Fossil Island, Karamja, and many other regions.
  • Added missing wall grapples, rope swings, stepping stones, rock climbs, railings, fences, tunnels, and return routes, with the intended Agility and equipment requirements.
  • Fixed missing shortcut directions and placements at Draynor Village, East Ardougne, the Heroes' Guild, Neitiznot, Misthalin, and Karamja.

🏆 Achievements:

  • Added 63 new achievements across Easy, Medium, Hard, Elite, and Master, spanning skilling, guild activities, minigames, account milestones, equipment, item upgrades, gambling games, Slayer assignments, and bosses.
  • Players can now pursue mechanic-focused challenges such as grouped rune crafting, low-chance and maximum-tier upgrades, deathless and timed raids, on-task boss kills, Shooting Star final-layer contributions, and Diomin wave milestones. Each achievement awards tier-appropriate achievement points.
  • Added six new daily tasks and five new weekly tasks across Fishing Trawler, Farming, Mixology, Tithe Farm, Hunter, Puro-Puro, Soul Wars, Shooting Stars, and the Brimhaven Agility Arena.
  • Existing claimed email and Discord verification rewards are now recognized for their matching achievements automatically when players log in or refresh their achievement tasks.
  • Existing boss kill counts and qualifying personal-best times are now recognized for compatible new boss achievements when players refresh their achievement tasks.
  • Fixed Diomin wave milestones so only active participants receive credit and each cleared wave is counted once.
  • Added rewarding milestone curves for Diomin, Yama, item upgrades, and Theatre of Blood so each harder step feels meaningfully stronger than the one before it.

💰 Brand-New Money Making Methods:

Several recently released activities are now very strong money-making methods:

  • 🦅 Hunter's Guild Rumours - Around 300m-500m per completion.
  • 🍹 Sorceress's Garden - Around 200m-300m per Sq'irk juice.
  • 🐔 Diomin Chicken Rush - Clear chicken rounds to earn increasingly larger cash rewards. Early rounds can already reward hundreds of millions, while deeper waves can reach billions.
  • 🏺 Pyramid Plunder - Around 250m-500m per completion.

🖥️ Interface Changes

  • Expanded the Wilderness teleport menu with Ferox Enclave and the requested Wilderness destinations, ordered by safety and danger level while keeping Edgeville first and Ferox immediately before Mage Bank.
  • Added clear safe-zone, Wilderness-level, single/multi-combat, activity, and preparation tooltips while preserving existing teleport favorites.
  • Wilderness boss entries now display their exact Wilderness level and single- or multi-combat status in both the menu and destination details.
  • Pharaoh's sceptres now show their correct inventory and equipped teleport, last-destination, charge-check, and uncharge actions.
  • Added clear themed names and right-click actions for eight casino objects in the dicing area, including the new ticker, darts, and casket games.
  • Magic Imbue is now available from the Lunar spellbook for crafting combination runes without consuming a talisman.
  • Expanded the Achievement tab to display 63 new Easy through Master challenges across skilling, minigames, account milestones, and bosses.
  • Potion-processing stations can now display their native charge progress bars without requiring a combat hit to make the bar visible.

🔧 Bug Fixes:

  • Fixed a defeated NPC briefly blocking attacks on another NPC. The new target now stays selected and combat begins without a false already-under-attack message.
  • Fixed a bug where right-click menu options could stop highlighting when hovered after cinematic camera movement.
  • Restored Pyramid Plunder sarcophagi's full Strength retry and opening sequence, including their intermediate scenery, animations, sound, XP, and room-scaled mummy chance.
  • Fixed failed sarcophagus opening attempts not rolling for a Pharaoh's sceptre.
  • Corrected urn treasure weighting and the 20-tick scarab-swarm interruption limit while repeatedly opening sarcophagi.
  • Ferox Enclave now correctly behaves as a safe refuge inside the surrounding Wilderness, including its combat, death, risk, and multi-combat rules.
  • Improved Pyramid Plunder with the intended entrance, tomb-door, golden-chest, urn, snake-charm, and sarcophagus sounds.
  • Fixed trapped Pyramid Plunder chests always dealing the same damage.
  • Fixed Jalsavrah sceptre teleports from an active run being redirected outside the pyramid.
  • Fixed delayed Pharaoh's sceptre teleport, uncharge, and recharge choices affecting a different sceptre after the originally selected item was moved or replaced.
  • Fixed Pyramid Plunder runs immediately ending after using the Guardian Mummy's Start-minigame option or advancing into a later room.
  • Improved Tears of Guthix with its native live tear counter and remaining-time panel. Other game tabs now stay hidden while collecting and return after the minigame ends.
  • Fixed Pyramid Plunder lobby murals and exit doors that could fail to respond when their wall-object path was blocked, and added clearer guidance after entering an abandoned lobby.
  • Fixed paid personal bosses and their intended companions failing to respawn after the countdown. The wait is now described in-game as 30 seconds.
  • Removed an unintended animation that played when creating a paid personal boss instance through a physical entrance.
  • Fixed Phantom Muspah occasionally repeating its shadow phase around 425 health and remaining immune to attacks, especially during fast or multi-hit damage.
  • Fixed empty Drygore blowpipes not being accepted as matching sacrifices in the Fusion Forge.
  • Fixed The Nightmare occasionally remaining stuck and unattackable in the centre of the arena after all four totems were charged.
  • Fixed leaving The Nightmare by teleporting, using the exit, dying, or disconnecting sometimes leaving players unable to move after leaving or relogging.
  • Players can now create the Twinflame staff by combining a standard battlestaff with the ice and fire element staff crowns.
  • Fixed worn amulets of glory, including the eternal glory, so selecting a destination teleports immediately instead of opening a second prompt.
  • Fixed sunlight and moonlight moths so nearby catches work in the Guild and Savannah while blocked or distant catches still follow normal movement rules.
  • Trapper's tipple can now be drunk and correctly boosts Hunter while draining Attack and Strength.
  • Players can now make fifteen irit tar from a clean irit leaf and fifteen swamp tar with a pestle and mortar for Tecu salamander bait. The other swamp-tar recipes now follow the same correct batch behavior.
  • Fixed Rumour catches that could report no destination, fail after switching hunters, or be blocked silently by a rare part stored elsewhere.
  • Fixed an unsafe Chinchompa Island route that could place players inside a minigame and clear carried items. Non-participants are now moved out safely with their inventory and equipment intact.
  • The Hunter sigil's bonus Hunter experience is now visible on salamander and other non-chinchompa trap catches.
  • Fixed Mastering Mixology's order board and formula book so their interfaces now display correctly.
  • Fixed the Mox and Aga levers, corrected the ALA, ALL, and MLL recipes, and improved lever responsiveness.
  • Players can now harvest mature Digweed from all four laboratory patches.
  • Added the correct player animations when processing potions at each Mixology station.
  • Mixology processing stations now display native charge bars that fill as each potion is processed.

Enjoy the update, and good luck on the grinds! ⚔️

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Game Update

🌟 BIG UPDATE: 100% PROVABLY FAIR GAMBLING IS NOW LIVE!

Lou Owner · Aug 25, 2026
🌟 BIG UPDATE: 100% PROVABLY FAIR GAMBLING IS NOW LIVE!

🌟Transparent. Verifiable. Provably Fair.


Hey everyone,

Many of you have been asking why we recently introduced our new SHA-Based Fairness Verifier and what exactly it means for our gambling system.
The reason is simple: we want gambling on GrinderScape to be completely transparent and independently verifiable.

GrinderScape has been running since 2008. We aren't a temporary server that disappears after a year. We've been part of the RSPS community for nearly two decades, and protecting the integrity of our economy and gambling systems has always been extremely important to us.

Even years ago, when an older version of our source was leaked, players were able to see for themselves that our gambling systems used legitimate randomized outcomes rather than hidden mechanics designed to force players to lose.

Now, we're taking that transparency one step further.
Instead of simply asking players to trust us, our new system gives you the ability to verify the fairness of your games yourself.



🔍 How Provably Fair Gambling Works:

🎲 Outcomes Are Generated Before You Play:

For games such as Mines, the entire outcome is generated the moment you click Start.
This means the complete Mines board, including the location of every mine, already exists before you make your first selection.
Your clicks do not cause the server to secretly decide where a mine should appear.

🔒 The Outcome Is Cryptographically Locked:

The moment your game begins, the server creates a SHA-based cryptographic hash representing the committed game data.
Think of this hash as a digital fingerprint of the original outcome.
The server commits to the result at the beginning of the game. If the original game data were changed afterward, the hash would no longer match.
This makes it possible to prove that the outcome existed before you started playing.

🚫 No Mid-Game Rigging:

One of the biggest concerns players have with gambling systems is whether a server can manipulate an active game.
For example, imagine clicking a safe tile in Mines and the server secretly deciding at that moment to turn it into a mine.
With GrinderScape's provably fair system, the entire board has already been generated and cryptographically committed before you make your first move.
The server cannot simply rewrite the board afterward and still have the result successfully pass verification.

🔎 Verify Every Game Yourself:

Every supported gambling game generates its own game receipt / verification ID.
You can enter this ID directly into our public Fairness Verifier.
The verifier allows you to check that the revealed game information matches the cryptographic commitment that was created when the game originally started.

You don't have to take our word for it.
You can verify it yourself.



⚡ Why This Matters:

Many gambling systems simply tell their players:

"Trust us, it's random."
We wanted GrinderScape to go further than that.
GrinderScape doesn't just ask you to trust the system. We give you the tools to independently verify it.
Players who understand cryptocurrency casinos, cryptographic hashes, and provably fair technology will understand how valuable this level of transparency is.
For an RSPS, this is something we're extremely proud to introduce.

🛡️ Our Commitment:

GrinderScape has been online since 2008, and our goal has always been to build a server that players can continue enjoying for years.
As our gambling systems continue to expand, we believe the level of transparency should expand with them.
The new Fairness Verifier is another major step toward allowing players to clearly understand how our games operate and independently confirm that outcomes were committed before gameplay began.

🎰 100% Transparent Gambling:

✅ Pre-generated outcomes
✅ SHA-based cryptographic commitments
✅ No mid-game outcome manipulation
✅ Individual game receipts
✅ Public fairness verification
✅ Verify the results yourself



Good luck & enjoy the new gambling system! ❤️

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Game Update

MASSIVE GAMBLING EXPANSION, Fishing Trawler minigame, and much more fixes!

Lou Owner · Aug 15, 2026
MASSIVE GAMBLING EXPANSION, Fishing Trawler minigame, and much more fixes!

🎰 Massive Gambling Expansion:

GrinderScape's gambling content has received another massive expansion!

Players now have a huge variety of games available, ranging from competitive player-versus-player challenges to casino-style games and risk-versus-reward activities.

🎮 Games Board:

The Games Board provides a collection of head-to-head games where players can challenge one another using shared stakes.

Games Board matches support:

  • Shared item stakes.
  • Synchronized rounds.
  • Secured wagers.
  • Reconnect protection.
  • Server-authoritative outcomes.
  • Reliable match settlement.

⚔️ Runelink:

Challenge another player through one of the Games Board's competitive head-to-head games while your wager remains safely secured throughout the match.

🧩 Rune Grid:

Rune Grid provides another competitive Games Board challenge with synchronized rounds and protected stakes.

🔤 Rune Word Duel:

Rune Word Duel has received a massive content expansion.

The available word pool has increased from only 79 words to 591 RuneScape-themed words, covering:

  • Bosses.
  • Items.
  • Locations.
  • Skills.
  • Other RuneScape content.

This makes repeated words considerably less predictable and gives the game far more variety.

🚢 Gnome Fleet:

Gnome Fleet introduces a private-deployment naval duel to the Games Board, providing a completely different style of head-to-head gambling.

⚗️ Alchemist's Code:

Alchemist's Code is a simultaneous deduction race where both players attempt to solve the correct combination using exact and misplaced-reagent clues.

  • Clear 75-second countdown.
  • Cleaner reagent labels.
  • Reconnect protection.
  • Fair handling when a player leaves the arena.

🌋 TzHaar Lava Drop:

Release an ember through an eight-row basalt board using three different heat tables and watch where the ember lands.

The game features its own molten TzHaar-themed interface, animations, entrance audio, and dedicated landing sounds.

🐉 Dragonfire Hoard:

Enter the dragon's lair and attempt to steal treasure from a sleeping dragon.

After every successful theft, choose whether to escape with your growing hoard or risk another attempt for an even larger reward.

The Dragonfire Hoard interface includes custom:

  • Dragon artwork.
  • Fire effects.
  • Smoke effects.
  • Satchel artwork.
  • Announcements.

🔒 Games Board Wager Protection:

Games Board staking has been simplified to require one clear acceptance from each player, removing the unnecessary second confirmation screen.

Interrupted matches safely retain each player's exact offer until the final result has been stored.

Outstanding challenges also clear correctly when a player:

  • Leaves the gambling area.
  • Moves away.
  • Closes the invitation.
  • Begins another action.

🎰 Slot Machine:

The Slot Machine joins the expanding GrinderScape gambling floor!

Spin the reels and see whether luck is on your side.

Slot outcomes now have their own dedicated audio as part of the upgraded gambling sound system.

Spin the reels and chase the big win!


🌪️ Elemental Wheel:

Take your chances on the Elemental Wheel!

The Elemental Wheel has received a major presentation and audio upgrade, including:

  • Layered casino-style spinning audio.
  • Dedicated result sounds.
  • A unique victory flourish for winning results.
  • A dedicated cash-out reward jingle.
  • Improved entrance audio synchronized with its animation.

🎯 Gnome Shooter:

Gnome Shooter joins the growing collection of GrinderScape gambling games, giving players another completely different activity to try on the gambling floor.

With the gambling area continuing to expand, players now have far more choice in how they want to test their luck.


🎲 Five Additional Gambling Games:

Another major gambling wave introduced five additional games:

  • 💣 Mines.
  • 🔮 Rune Prophecy.
  • 🎲 Dwarven Dice Forge.
  • 🏰 Rune Tower.
  • 🎟️ Scratch & Win.

These games received custom interfaces, animations, sounds, wager protection, and reconnect recovery.

💣 Mines:

Choose excavation tiles, uncover valuable rewards, and avoid the hidden mines while increasing your potential payout.

🔮 Rune Prophecy:

Predict whether the next tablet will be higher or lower and decide when to secure your winnings.

Fate Shift result messaging has now been improved so it clearly distinguishes the tablet that was correctly predicted from the new omen that guides the player's next choice.

🎲 Dwarven Dice Forge:

Roll and reroll dice to build increasingly valuable combinations before deciding when to secure the payout.

🏰 Rune Tower:

Progress through the Rune Tower by opening safe chests while increasing your potential reward as the risk grows.

🎟️ Scratch & Win:

Use Scratch Tickets at the Gilded Fortune Table to reveal and keep rewards hidden inside a sealed Scratch & Win card.


🚢 Fishing Trawler Minigame:

Fishing Trawler is now live at Port Khazard!

Players can board Murphy's Fishing Trawler for shared five-minute voyages, with difficulty designed to remain manageable for solo players and smaller groups.

🔨 Keep The Trawler Afloat:

During each voyage, players build personal contribution by helping maintain and defend the ship.

  • Patch leaks.
  • Bail water from the lower hold.
  • Repair the fishing nets.
  • Repair damaged rails.
  • Fight enormous Kraken tentacles.

🌊 Improved Bailing:

Bailing has been corrected so water removal and contribution are counted when the bucket actually collects water from the hold, rather than when the full bucket is later emptied.

This makes contribution accurately match the moment the player actually helps remove water from the ship.

🌊 Improved Flooding:

Changes to the water level no longer interrupt sailors who are fighting the Kraken on the upper deck.

Flooding changes also no longer trigger unnecessary loading screens for players upstairs.

🕸️ Visible Net Damage:

The Fishing Trawler's large rear nets now visibly tear when damaged.

Repairing the nets with rope restores them to their intact visual state.

🐙 Kraken Defence:

Enormous Kraken tentacles can attack the upper deck and must be fought back while other sailors keep the vessel operational.

📊 Voyage Summaries:

Fishing Trawler now displays complete voyage information once all connected sailors have returned to Port Khazard.

The summary includes:

  • Contribution.
  • Activity.
  • Points.
  • Catches.
  • Rewards.

The successful-voyage announcement is displayed after the summaries.

Players who disconnect during the return journey have their result safely stored and receive the saved summary when they next log in at the Port Khazard dock.

🔌 Disconnect Protection:

Fishing Trawler return journeys now finish correctly even when the final sailor disconnects.

Each player's saved result remains available on their next login at Port Khazard.

🐾 Followers:

Fishing Trawler now gives the correct warning and refuses cats and other unsupported followers before departure.

Chaos Elemental Jr. retains its unusual permission to join the voyage.


🏜️ Sorceress's Garden:

Sorceress's Garden is now fully available!

Players who have completed Prince Ali Rescue can unlock Sorceress's Garden through Osman and the Apprentice.

Once the introduction has been completed, players can return whenever they like through the minigame teleport.

🌦️ Four Seasonal Gardens:

All four seasonal gardens are available:

  • ❄️ Winter Garden.
  • 🌸 Spring Garden.
  • 🍂 Autumn Garden.
  • ☀️ Summer Garden.

The gardens feature:

  • Shared elemental patrols.
  • Multiplayer catches.
  • Seasonal music.
  • Fruit trees.
  • Herb patches.
  • Sq'irkjuice.
  • Thieving rewards.
  • A chance to receive Rocky while picking fruit.

🍹 Sq'irkjuice Rewards:

Handing Sq'irkjuice to Osman now awards coins directly to the player's Money Pouch:

  • ❄️ Winter — 5M Coins.
  • 🌸 Spring — 12M Coins.
  • 🍂 Autumn — 26M Coins.
  • ☀️ Summer — 40M Coins.

Handing in at least five cups also awards Participation Points that scale with the size of the complete batch.

Qualifying XP and coin rewards are announced to the server.

🧙 Apprentice Access:

Both Apprentice locations now provide the same protected Garden dialogue and teleport journey after the required introduction has been completed.

🗺️ Teleport Improvements:

Sorceress's Garden remains visible inside the teleport menu.

Players who still need to complete Prince Ali Rescue or Osman's introduction are clearly told what remains before they can enter, while eligible players can teleport there directly.

👕 Guild Hunter Outfit:

Equipment hover information now correctly explains the full Guild Hunter outfit's:

  • Hunter Rumour catch-success benefits.
  • Rare-part guarantee benefits.

👕 Skilling Outfit Bonuses + They are available in store!

The Carpenter's Outfit and every colour of the Raiments of the Eye now grant their intended experience bonuses.

  • Carpenter's Outfit grants its intended Construction XP bonus.
  • Raiments of the Eye grant their intended Runecrafting XP bonuses.
  • The active total is displayed inside the Equipment Effects panel.

Equipment hover tooltips also show the correct Construction XP bonus provided by each individual Carpenter outfit piece.


📜 Prince Ali Rescue Improvements:

Prince Ali Rescue preparation dialogue has been improved.

Ned, Aggie, Phillipa, and Osman now clearly explain:

  • Which materials the player needs.
  • What the player should do next.

🏪 Store Changes:

Store promotions no longer advertise or award Premium Points.

Limited-time promotions now provide only the remaining non-points rewards.

Item Upgrade Kit is now available in the store (Allows you to upgrade any item to tier 10).

Upgrade crest is now available in the store; it guarantees your next upgrade will succeed, and it will be consumed.


🛠️ Starter Path Improvements:

The Starter Path support objective has been fixed.

Using: ::help now correctly completes the support step and opens the community support link.


🐞 Additional Bug Fixes:

  • Fixed Phantom Muspah's thorn knockback placing players inside arena icicles.
  • Fixed V's Shield so it protects against Basilisk gaze damage and stat drains in the same way as a Mirror Shield.
  • Fixed farming shop Plant Pots so they can correctly create tree seedlings.
  • Fixed Tormy and Porzi Pick-up interactions.
  • Fixed Sorceress's Garden teleport access incorrectly reporting that the content was restricted to developer validation.
  • Fixed seasonal Garden gates sometimes reporting that they could not be reached after an elemental caught the player.
  • Sq'irkjuice hand-ins now correctly wait for each Continue click.
  • Sq'irkjuice Thieving XP reward text now fits cleanly across the dialogue window.
  • Improved no-items minigame entry checks so every player is verified to have an empty inventory and equipment before entering.
  • Fishing Trawler now correctly refuses unsupported followers before departure.
  • Fishing Trawler return journeys finish safely even when the final sailor disconnects.
  • Disconnected Trawler participants receive their stored result when they next log in.
  • Fishing Trawler bailing contribution is now counted when the water is collected.
  • Fishing Trawler water changes no longer interrupt combat upstairs.
  • Fishing Trawler flooding no longer causes unnecessary loading screens upstairs.
  • Fishing Trawler rear nets now visibly show their damaged and repaired states.
  • Rune Prophecy Fate Shift messaging now separates the previous correct prediction from the next omen.
  • Ready hops now correctly display their Harvest option.
  • Seed Vault full-stack withdrawals no longer leave null or overlapping grid entries.
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Game Update

Latest Gear Changes

Lou Owner · Aug 7, 2026
Latest Gear Changes

⚔️ GEAR CHANGES:

Alongside the NPC adjustments, we’re also making sweeping changes to the gear you use to take them down. Let’s take a look!


🩸 SANGUINESTI STAFF TWEAKS:

• Healing chance increased to 1 in 5, up from 1 in 6.
• Deals 8 additional damage whenever the healing effect activates, averaging roughly +1.6 damage per hit.
• Base maximum hit increased by +1.
• Charge cost reduced from 3 Blood runes to 2 Blood runes per cast.

Blood Rune Refund
You will be refunded 1 Blood rune per existing charge when logging in after the update.

If your inventory is full, the runes will be sent to your bank. If your bank is also full, or you are a UIM with a full inventory, the runes will be dropped on the ground.


🪓 SOULREAPER AXE CHANGES:

• Gains +4 Strength bonus.
• Maximum stack limit remains at 5.
• Each stack continues to provide a 6% damage bonus.
• Stacks now take 50 ticks to begin decreasing, up from 20 ticks.
• Stacks no longer drain HP.

Special Attack

• Accuracy bonus increased from 6% to 12% per stack, reaching 60% at maximum stacks.
• Now gains 6% minimum hit per stack, reaching 30% at maximum stacks.
• Updated the special attack animation for the Soulreaper Axe and Soulreaper Axe (o).


🗡️ WEAPON & GEAR IMPROVEMENTS:

Ghrazi Rapier
• Stab accuracy increased by +6.
• Strength bonus increased by +4.

Blade of Saeldor:
• Slash accuracy increased by +6.
• Strength bonus increased by +4.

Pegasian Boots:
• Gain +1 Ranged Strength bonus.

Master Wand
• Gains +10% Magic Damage bonus.

Ancient Sceptres
• All variants now provide +10% Magic Damage, up from +5%.


🔨 INQUISITOR CHANGES:

Inquisitor’s Great Helm:

• Gains +2 Crush accuracy.
• Gains +2 Strength bonus.
• Provides an additional +0.5% Crush damage and Crush accuracy.

This bonus is no longer increased by wearing the full set or by specifically using the Inquisitor’s Mace.

Inquisitor’s Hauberk:

• Gains +4 Crush accuracy.
• Crush damage and accuracy bonus increased from +0.5% to +1%.

This bonus is no longer increased by wearing the full set or by specifically using the Inquisitor’s Mace.

Inquisitor’s Plateskirt:

• Receives no additional Crush accuracy or Strength since it already matches its Oathplate equivalent.
• Crush damage and accuracy bonus increased from +0.5% to +1%.

This bonus is no longer increased by wearing the full set or by specifically using the Inquisitor’s Mace.

Inquisitor’s Mace:

• Gains +7 Strength bonus.
• Gains +7 Crush accuracy.

This guarantees at least one additional maximum hit in all setups and may provide two additional maximum hits in certain setups.

Additional Inquisitor Change:
• All negative Stab and Slash bonuses have been removed from Inquisitor armour pieces.


🪄 ADDITIONAL GEAR CHANGES:

Shaman Mask:
• Magic bonus increased from -6 to +2.

Tonalztics of Ralos:
• Special attack Defence reduction increased from 10% to 12.5% of the opponent’s Magic level per hit.
• Special attack now gains +50% increased accuracy.

Burning Claws:
• Special Attack Energy cost increased from 30% to 35%.

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Game Update

Massive Bug Fixes, Wildy Carried Risks & 100B Tournament, Tormy & Porazdir Pet, Third Age Effects!

Lou Owner · Jul 19, 2026
Massive Bug Fixes, Wildy Carried Risks & 100B Tournament, Tormy & Porazdir Pet, Third Age Effects!

Server update is live!

We’ve pushed one of our largest recent updates, introducing major new encounters, combat systems, activities, client improvements, and fixes across the game. 🛠️ General Bug Fixes: • Fixed Zaryte crossbow creation incorrectly increasing Nihil shards instead of consuming 250. • Fixed Covenant of Coal still requiring or consuming coal with Superheat Item. • Fixed the Mining cape’s extra-ore effect not activating on runite. • Fixed legacy crystal halberds failing to equip or degrade correctly. • Players can now empty pots of flour into reusable empty pots. • Repeat tutorial players now keep and are shown their existing Slayer task. • Fixed XP lamps and the Tome of Knowledge granting Herblore XP before Druidic Ritual. • Fixed the starter guide not completing the training-portal task. • Fixed Starter Path cash rewards failing when an existing collection-box coin stack was full. • Fixed mystery supply crates awarding unnoted seaweed. • Fixed Ironman players receiving other players’ Falador Party Room items. • Fixed the minimap run orb remaining highlighted after run energy was exhausted. • Fixed shop NPCs opening quest dialogue alongside their stores. • Fixed the brine sabre forgetting its selected attack style. • Fixed carried Hardcore Ironman armour disappearing after Hardcore status was lost. • Recurring Discord event announcements no longer repeatedly notify everyone. 🔥 Combat & Progression: • Updated Mystic Will, Mystic Lore, Mystic Might, and Augury to match OSRS bonuses. **Full Third Age sets now provide powerful combat effects:** • Melee can completely block a hit and empower the next melee attack. • Melee and ranged build Momentum through consecutive successful hits. • Melee and ranged attacks can cleave nearby monsters. • Third Age magic chains elemental spells through nearby enemies. • Third Age ranged receives an additional accuracy and damage boost. New Porzi, Tormy Pets & QOL Pet Improvements: • 🆕 Porzi and Tormy pets are added, and now have polished models, dialogue, ambient effects, and animated conversation portraits. • Glod Jr, Nexling, Prince Black Dragon, Little Nightmare, Corporeal Critter, and TzRek-Jad can perform harmless miniature boss effects. • Jal-Nib-Rek and TzRek-Zuk now have separate Inferno-themed showcases. • Fixed the Porazdir faceguard and void-rift variant causing dialogue portraits to disappear. 🐛 Boss, Raid & Combat Fixes: • Fixed the Vasa Nistirio entrance barrier sometimes preventing groups from starting the encounter. • Fixed Kalphite Queen repeatedly restoring to full health during phase two. • Fixed duplicate Dagannoth King, Ice Queen, and Glod spawns. • Fixed Elvarg disappearing during longer Dragon Slayer attempts and prevented duplicate quest dragons. • Fixed some Gargoyle kills failing to count toward Slayer tasks. • Fixed Leviathan loot appearing at the wrong elevation. • Fixed rare casket rewards from Kraken tentacles dropping into the water. • Fixed the Item Drop Finder showing different tables or rates from Boss Drop Tables. • Fixed Phantom Muspah spike coordinates appearing in player chat. • Fixed Weapon Game supply chests failing to provide ammunition and runes. • Fixed blowpipe dart recovery becoming inconsistent with charge-saving effects. • Fixed several special-attack healing effects removing Hitpoints granted by Sanguine Overflow. • Fixed Endless Quiver producing different max hits depending on where ammunition was stored. • Fixed recoil damage sometimes returning to the wrong monster. • Fixed Eastern Wilderness and Mountain Camp elite clue routes. 🖥️ Client, HD & Interface Changes: • Improved 117 HD interface clarity when using Windows display scaling or Stretched Mode. • Players can adjust the 3D game resolution and scaling mode independently from the interface. • Improved HD performance on high-DPI displays. • Fixed anti-aliasing and viewport sizing at fractional display scales and when moving between monitors. • Fixed a client startup crash involving Wilderness risk-rank icons. • Fixed Skills Progress bars appearing over Skills-tab tooltips. • Fixed the Collection Log boss list so Xamphur, Zalcano, and Zulrah appear correctly. • Fixed equipment slots and ammunition counts not immediately updating. Nightmare Boss: • Fixed husks disappearing immediately after spawning. • Fixed charged totems occasionally failing to advance the encounter. • Improved the prayer curse and protection-prayer switching. • Rewards now appear beneath each eligible player. • Fixed completions being processed more than once. • The Pool of Nightmares now unlocks correctly after a player’s first normal Nightmare kill. **Phosani’s Nightmare has arrived as a private solo encounter, available after completing your first normal Nightmare kill.** Additional Changes: • Added the perfected crystal bow as an ammo-free ranged weapon. • Added the Mask of Rebirth’s protection overhead while the effect is active. • Fixed high damage skipping Phantom Muspah’s teleport phase and adjusted Twisted Bow damage against the boss. • Wyrms now eventually lose aggression without interrupting active fights. • Weekly PvP Tournaments now offer a fixed 100B winner prize. • Slayer task cash rewards have been increased by 3x. • Ironman modes have an improved chance of receiving sigils from skilling and Slayer. • Dragon limbs are now available as rare King Black Dragon and Rune Dragon drops. • Battle Royale minigame-point rewards have been reduced by 40%. • Personal presets now preserve exact tiers, charges, and other stored item data. • Banks reuse the correct placeholders while keeping separate tiers and copies distinct. • Preset previews and bank searches display and select the exact upgraded copy. • Perdu repairs preserve tiers and stored item data. • Destructive dismantles now warn before permanently removing a upgraded item. • Charging, building, depletion, and supported transformations retain the correct item state more reliably. • Players can create charged crystal halberds at Prifddinas singing bowls. • Rune Without End now lights up spells when only rune requirements are waived. • Wilderness players display one of five carried-risk ranks above other overheads. • Help clan ranks now update automatically from earned milestones and account roles. • New players start with bank quantity set to 1, useful plugins enabled, and XP tracking focused on their latest trained skill. • Music, sound effects, and area sounds are enabled by default for new client profiles.





Thank you for your continued feedback and patience. We hope you enjoy everything included in this update!
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Game Update

Third Age Armours Upcoming Buffs!

Lou Owner · Jul 15, 2026
Third Age Armours Upcoming Buffs!

Third Age armour is receiving several powerful new set effects!

⚔️ Full Third Age Melee:

  • Incoming combat hits have a 10% chance to be completely blocked. Works in both PvM and PvP.
  • Each consecutive melee hit grants 2% increased accuracy and damage, stacking up to 10%. Missing or changing combat styles resets the bonus.
  • Normal melee attacks have a 10% chance in PvM to strike a nearby monster for 50% of the original damage.
  • After successfully blocking a hit, your next melee attack within 8 ticks gains 15% accuracy and 10% damage.


🔮 Full Third Age Magic:

  • Elemental spells from the standard spellbook can ricochet through up to 3 nearby targets.
  • Each ricochet deals 33% less damage than the previous hit and performs its own accuracy roll.
  • Ricochet hits award combat experience normally and can splash.
  • In multi-combat areas, ricochets can strike valid players while respecting normal PvP restrictions, including Wilderness combat-level limits.
  • Ancient Magicks, Tumeken’s Shadow, powered staves, and other special spell types are not included.


🏹 Full Third Age Ranged:

  • All ranged attacks gain 10% accuracy and damage in both PvM and PvP.
  • Each consecutive ranged hit grants an additional 2% accuracy and damage, stacking up to 10%. Missing or changing combat styles resets the bonus.
  • Normal ranged attacks have a 10% chance in PvM to strike a nearby monster for 50% of the original damage.


 Third Age armour is finally becoming worthy of its legendary status!

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Game Update

New Leagues, Tree of Ascendency, New Plugins, Vardorvis & More

Lou Owner · Jun 14, 2026
New Leagues, Tree of Ascendency, New Plugins, Vardorvis & More

Hey folks,

This is one of the biggest updates we have ever done, bringing a brand-new league progression system, a major new account progression tree, the new Upgrade Forge, three new bosses, fresh client plugins, and a huge wave of fixes and improvements.

Demonic Pacts: A New League Perks System

  • Added Demonic Pacts, a brand-new league progression system.
  • Players now earn League Points through active gameplay instead of relying only on prestige.
  • Pacts can be toggled on or off to fit your own playstyle.

League Points can be obtained by:

  • Completing Slayer tasks
  • Completing clues
  • Boss kills
  • Raid completions
  • Minigame activity
  • PKing
  • Random event completions
  • Skilling and skilling tasks
  • Daily and weekly tasks
  • Account milestones, including level-ups, progression unlocks, and more

Tree of Ascendency

  • Added the new Tree of Ascendency.
  • This is a long-term account progression system with permanent unlockable nodes.
  • Designed to give players more meaningful long-term progression goals.

The tree includes upgrades for:

  • Combat
  • Skilling
  • Utility
  • Quality of life
  • PvM bonuses
  • Charge preservation
  • Elemental spell upgrades
  • Extra combat range
Tree of Ascendency interface

Upgrade Forge: Item Upgrades

  • Added the new Item Upgrade System.
  • Players can now upgrade eligible gear through the Upgrade Forge.
  • Successful high-tier upgrades will be announced globally.

Each attempt shows:

  • Upgrade path
  • Required materials
  • Success chance
  • Bonus success chance, if applicable
Upgrade Forge interface
Upgrade Forge success chance details

New Bosses

  • Added Scurrius.
  • Added Hespori.
  • Added Vardorvis.
  • Added Duke Sucellus.

Each boss brings a different PvM style:

  • Scurrius: more entry-friendly and fast-paced.
  • Vardorvis: high-pressure mechanics and punishments.
  • Duke Sucellus: slower, heavier, and more methodical fight flow.
Scurrius boss encounter
Vardorvis boss encounter
Duke Sucellus boss encounter

New RuneLite Plugins & Client Upgrades

  • Added Keyboard Bank PIN.
  • Added Inventory Setups.
  • Added Equipment Inspector.
  • Added Detached Camera.
  • Added Radius Markers.
  • Added Zulrah Helper.
  • Added Fight Caves Waves.
  • Added Wilderness Lines.
  • Added Consumable Cooldowns.
  • Added Quick Prayer Preview.
  • Added Tick Flick.
  • Added Skills Progress.
  • Replaced the old bank PIN with the newer OSRS-style Bank PIN interface.
OSRS-style Bank PIN interface

New VVIP Player Titles

  • Added new Billionaire and Trillionaire title systems.

Notable Fixes & Improvements

  • Fixed the Corrupted Dragon Warhammer special attack.
  • Fixed Dusk and Dawn issues for Grotesque Guardians.
  • Fixed Xamphur Protect from Magic damage reduction.
  • Fixed Starter Path reward issues.
  • Fixed the CoX multiple rewards multiplier.
  • Fixed the Pest Control boat timer.
  • Fixed several client crash issues, especially in the Wilderness.
  • Fixed broken tiles while zooming.
  • Added support for cleaning poisoned weapons and ammunition.
  • Emberforge Torva is now tradeable.
  • Removed the Slayer requirement for the Leviathan boss.
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