Member Benefits
| Rank benefits | Bronze | Ruby | Topaz | Amethyst | Legendary | Platinum | Titanium | Diamond | Orange Diamond | Red Diamond | Purple Diamond | Demon | VIP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Trading & bank | |||||||||||||
Trading Post slotsMore active Trading Post listings. Purchased slots and Master Ledger upgrades still add extra space. |
25 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 35 ordinary listings · Paid and earned slots extra | 40 ordinary listings · Paid and earned slots extra | 40 ordinary listings · Paid and earned slots extra | 40 ordinary listings · Paid and earned slots extra | 40 ordinary listings · Paid and earned slots extra | 40 ordinary listings · Paid and earned slots extra | 45 ordinary listings · Paid and earned slots extra |
Seller taxLower tax when selling items on the Trading Post. |
3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 3% final tax · Earned exemptions take priority | 2.5% final tax · Earned exemptions take priority | 2.5% final tax · Earned exemptions take priority | 2% final tax · Earned exemptions take priority | 2% final tax · Earned exemptions take priority | 1.5% final tax · Earned exemptions take priority | 1% final tax · Earned exemptions take priority |
Bonus bank slotsExtra bank space on top of purchased bank slots. |
+0 donor bank slots · Bonus capacity; paid slots extra | +50 donor bank slots · Bonus capacity; paid slots extra | +50 donor bank slots · Bonus capacity; paid slots extra | +50 donor bank slots · Bonus capacity; paid slots extra | +50 donor bank slots · Bonus capacity; paid slots extra | +100 donor bank slots · Bonus capacity; paid slots extra | +100 donor bank slots · Bonus capacity; paid slots extra | +200 donor bank slots · Bonus capacity; paid slots extra | +200 donor bank slots · Bonus capacity; paid slots extra | +350 donor bank slots · Bonus capacity; paid slots extra | +350 donor bank slots · Bonus capacity; paid slots extra | +350 donor bank slots · Bonus capacity; paid slots extra | +500 donor bank slots · Bonus capacity; paid slots extra |
| Commands & convenience | |||||||||||||
Remote depositChoose Member’s Tab → Deposit inventory, or use ::donordeposit, then confirm the deposit. |
No donor allowance · Native banking retained | No donor allowance · Native banking retained | No donor allowance · Native banking retained | No donor allowance · Native banking retained | No donor allowance · Native banking retained | No donor allowance · Native banking retained | No donor allowance · Native banking retained | 5 deposits/day · Successful safe use; PIN required | 5 deposits/day · Successful safe use; PIN required | 5 deposits/day · Successful safe use; PIN required | 15 deposits/day · Successful safe use; PIN required | 15 deposits/day · Successful safe use; PIN required | 30 deposits/day · Successful safe use; PIN required |
Remote repairsChoose Member’s Tab → Repair equipment, or use ::donorrepair, with Barrows items in your inventory. Normal repair fees apply. |
No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | No donor allowance · Normal fees/resources; safe use only | 5 repairs/day · Normal fees/resources; safe use only | 5 repairs/day · Normal fees/resources; safe use only | 15 repairs/day · Normal fees/resources; safe use only | Unlimited eligible use · Normal fees/resources; safe use only |
Remote decantingChoose Member’s Tab → Decant potions, or use ::donordecant. Bring vials or pay 5 coins each. |
No donor allowance · Successful safe use; doses and vials preserved | No donor allowance · Successful safe use; doses and vials preserved | No donor allowance · Successful safe use; doses and vials preserved | No donor allowance · Successful safe use; doses and vials preserved | No donor allowance · Successful safe use; doses and vials preserved | 5 decants/day · Successful safe use; doses and vials preserved | 5 decants/day · Successful safe use; doses and vials preserved | 15 decants/day · Successful safe use; doses and vials preserved | 15 decants/day · Successful safe use; doses and vials preserved | 15 decants/day · Successful safe use; doses and vials preserved | 15 decants/day · Successful safe use; doses and vials preserved | 15 decants/day · Successful safe use; doses and vials preserved | Unlimited eligible use · Successful safe use; doses and vials preserved |
Spellbook switchesChoose Member’s Tab → Change spellbook, or use ::donorspellbook. Ancient needs Desert Treasure; Lunar needs Lunar Diplomacy and 40 Defence. |
No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | No donor allowance · Unlocked spellbooks; successful safe use | 5 switches/day · Unlocked spellbooks; successful safe use | 5 switches/day · Unlocked spellbooks; successful safe use | 5 switches/day · Unlocked spellbooks; successful safe use | 15 switches/day · Unlocked spellbooks; successful safe use | 15 switches/day · Unlocked spellbooks; successful safe use | Unlimited eligible switches · Unlocked spellbooks; successful safe use |
Prayerbook switchesChoose Member’s Tab → Change prayer book, or use ::donorprayerbook. Ruinous Powers requires A Prayer in Ruins. |
No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | No donor allowance · Earned prayerbooks; staff books excluded | 5 switches/day · Earned prayerbooks; staff books excluded | 15 switches/day · Earned prayerbooks; staff books excluded | Unlimited eligible switches · Earned prayerbooks; staff books excluded |
Remote bank · safe areasOpen your bank with ::bank. |
No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | No VIP donor access · Earned banking access retained | Unlimited eligible banking · Safe use; PIN and native combat checks |
Remote Trading Post · safe areasChoose Member’s Tab → Trading Post or use ::tradingpost. Collect with ::tradingpost collect. |
No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | No VIP donor access · Native and earned market access retained | Browse, list and collect · Safe use; PIN, settlement and trade locks |
Special restore cooldownChoose Member’s Tab → Restore special or use ::spec outside combat. Wilderness and POH are excluded. |
No donor unlock · Native eligibility retained | No donor unlock · Native eligibility retained | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 60s restore cooldown · Special only; native combat/location rules | 10.2s restore cooldown · Special only; native combat/location rules |
HP & Prayer cooldownChoose Member’s Tab → Heal HP/prayer or use ::hp outside combat. Restores HP, Prayer and run; Wilderness and POH are excluded. |
No donor unlock · Native eligibility retained | No donor unlock · Native eligibility retained | No donor unlock · Native eligibility retained | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 60s restore cooldown · HP, Prayer and run; native combat/location rules | 15s restore cooldown · HP, Prayer and run; native combat/location rules |
| Combat & Slayer | |||||||||||||
White-skull cleanseChoose Member’s Tab → Clear white skull or use ::clearskull after 5 minutes out of combat. Costs 1M coins; white skulls only. |
No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | No donor allowance · Native skull rules retained | 1 cleanse/day · 1,000,000 coins · white skull · 5-minute combat wait | 3 cleanses/day · 1,000,000 coins · white skull · 5-minute combat wait |
Safe-bank skull decayWhite-skull timers expire faster while out of combat at a safe bank. |
+0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +0% decay speed · White skulls at safe banks | +10% decay speed · White skulls at safe banks | +10% decay speed · White skulls at safe banks | +10% decay speed · White skulls at safe banks | +10% decay speed · White skulls at safe banks | +25% decay speed · White skulls at safe banks | +50% decay speed · White skulls at safe banks |
PvM grave discountLower ordinary PvM grave fees; PvP, Death’s Office and activity deathbanks are excluded. |
0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 0% grave-fee discount · Ordinary PvM graves; stronger discounts win | 10% grave-fee discount · Ordinary PvM graves; stronger discounts win | 10% grave-fee discount · Ordinary PvM graves; stronger discounts win | 10% grave-fee discount · Ordinary PvM graves; stronger discounts win | 10% grave-fee discount · Ordinary PvM graves; stronger discounts win | 25% grave-fee discount · Ordinary PvM graves; stronger discounts win | 50% grave-fee discount · Ordinary PvM graves; stronger discounts win |
Slayer completion pointsEarn extra Slayer points when completing tasks. |
+0% completion points · Actual work; once-only; whole-point rounding | +5% completion points · Actual work; once-only; whole-point rounding | +5% completion points · Actual work; once-only; whole-point rounding | +5% completion points · Actual work; once-only; whole-point rounding | +5% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +10% completion points · Actual work; once-only; whole-point rounding | +20% completion points · Actual work; once-only; whole-point rounding |
Free Slayer skipsUse free skips through Member’s Tab → Slayer tasks, a Slayer master’s Member task options menu, or ::donorslayer. |
1 free skip/day · Earned unlimited cancellation retained | 1 free skip/day · Earned unlimited cancellation retained | 1 free skip/day · Earned unlimited cancellation retained | 1 free skip/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 2 free skips/day · Earned unlimited cancellation retained | 5 free skips/day · Earned unlimited cancellation retained |
Preferred Slayer familiesPick monster families for future assignments through Member’s Tab → Slayer tasks, a Slayer master’s Member task options, or ::donorslayer. |
0 preferred families · Eligible families; weighted, never guaranteed | 0 preferred families · Eligible families; weighted, never guaranteed | 1 preferred family · Eligible families; weighted, never guaranteed | 1 preferred family · Eligible families; weighted, never guaranteed | 1 preferred family · Eligible families; weighted, never guaranteed | 1 preferred family · Eligible families; weighted, never guaranteed | 1 preferred family · Eligible families; weighted, never guaranteed | 2 preferred families · Eligible families; weighted, never guaranteed | 2 preferred families · Eligible families; weighted, never guaranteed | 2 preferred families · Eligible families; weighted, never guaranteed | 2 preferred families · Eligible families; weighted, never guaranteed | 2 preferred families · Eligible families; weighted, never guaranteed | 3 preferred families · Eligible families; weighted, never guaranteed |
Slayer task lengthChoose future task length through Member’s Tab → Slayer task length, a Slayer master’s Member task options, or ::donorslayer. |
100% native length · No additional donor choices | 90% native length · No additional donor choices | 80% native length · No additional donor choices | 75% / 100% · Native default 75%; no double shortening | 75% / 100% · Native default 75%; no double shortening | 75% / 100% · Native default 75%; no double shortening | 75% / 100% · Native default 75%; no double shortening | 75% / 100% / 125% · Native default 75%; no double shortening | 75% / 100% / 125% · Native default 75%; no double shortening | 75% / 100% / 125% · Native default 75%; no double shortening | 75% / 100% / 125% · Native default 75%; no double shortening | 75% / 100% / 125% · Native default 75%; no double shortening | 75–150% task length · 1% steps; default 75%; no double shortening 1% steps |
Parked Slayer tasksPark and resume tasks through Member’s Tab → Slayer tasks or ::donorslayer. Only the active task progresses. |
0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 0 parked-task slots · Active task only; duo ownership retained | 1 parked-task slot · Active task only; duo ownership retained | 1 parked-task slot · Active task only; duo ownership retained | 1 parked-task slot · Active task only; duo ownership retained | 1 parked-task slot · Active task only; duo ownership retained | 1 parked-task slot · Active task only; duo ownership retained | 2 parked-task slots · Active task only; duo ownership retained |
Superior spawn chanceBetter chance of superior Slayer monsters. Requires Bigger and Badder. |
+0% relative chance · Earned boosts first; Bigger and Badder required | +0% relative chance · Earned boosts first; Bigger and Badder required | +0% relative chance · Earned boosts first; Bigger and Badder required | +0% relative chance · Earned boosts first; Bigger and Badder required | +0% relative chance · Earned boosts first; Bigger and Badder required | +0% relative chance · Earned boosts first; Bigger and Badder required | +5% relative chance · Earned boosts first; Bigger and Badder required | +5% relative chance · Earned boosts first; Bigger and Badder required | +5% relative chance · Earned boosts first; Bigger and Badder required | +5% relative chance · Earned boosts first; Bigger and Badder required | +5% relative chance · Earned boosts first; Bigger and Badder required | +10% relative chance · Earned boosts first; Bigger and Badder required | +15% relative chance · Earned boosts first; Bigger and Badder required |
Slayer cash modifierEarn extra coins when completing Slayer tasks. |
5% cash modifier · Other modifiers and caps retained | 10% cash modifier · Other modifiers and caps retained | 15% cash modifier · Other modifiers and caps retained | 20% cash modifier · Other modifiers and caps retained | 25% cash modifier · Other modifiers and caps retained | 30% cash modifier · Other modifiers and caps retained | 35% cash modifier · Other modifiers and caps retained | 45% cash modifier · Other modifiers and caps retained | 55% cash modifier · Other modifiers and caps retained | 65% cash modifier · Other modifiers and caps retained | 75% cash modifier · Other modifiers and caps retained | 90% cash modifier · Other modifiers and caps retained | 100% cash modifier · Other modifiers and caps retained |
God Wars entry KCFewer entry kills required for Graardor, Kree’arra, Zilyana and K’ril. |
20 entry kills · Native boss access; earned bypass retained | 5 entry kills · Native boss access; earned bypass retained | 5 entry kills · Native boss access; earned bypass retained | 5 entry kills · Native boss access; earned bypass retained | 5 entry kills · Native boss access; earned bypass retained | 4 entry kills · Native boss access; earned bypass retained | 4 entry kills · Native boss access; earned bypass retained | 3 entry kills · Native boss access; earned bypass retained | 3 entry kills · Native boss access; earned bypass retained | 3 entry kills · Native boss access; earned bypass retained | 2 entry kills · Native boss access; earned bypass retained | 1 entry kill · Native boss access; earned bypass retained | 0 entry kills · Native boss access; earned bypass retained |
Personal instance discountDiscounted Create personal instance coin fees at supported boss entrances. |
0% instance-fee discount · Personal-owner fees; clan fees unchanged | 0% instance-fee discount · Personal-owner fees; clan fees unchanged | 0% instance-fee discount · Personal-owner fees; clan fees unchanged | 0% instance-fee discount · Personal-owner fees; clan fees unchanged | 0% instance-fee discount · Personal-owner fees; clan fees unchanged | 10% instance-fee discount · Personal-owner fees; clan fees unchanged | 10% instance-fee discount · Personal-owner fees; clan fees unchanged | 20% instance-fee discount · Personal-owner fees; clan fees unchanged | 20% instance-fee discount · Personal-owner fees; clan fees unchanged | 20% instance-fee discount · Personal-owner fees; clan fees unchanged | 20% instance-fee discount · Personal-owner fees; clan fees unchanged | 30% instance-fee discount · Personal-owner fees; clan fees unchanged | 30% instance-fee discount · Personal-owner fees; clan fees unchanged |
Extra loot-roll chanceChance for an extra loot roll from supported monsters, including God Wars bosses and Dagannoth Kings. Raid rewards are excluded. |
0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 0% extra-roll chance · One eligible unique-table roll; not global drop rate | 25% extra-roll chance · One eligible unique-table roll; not global drop rate | 30% extra-roll chance · One eligible unique-table roll; not global drop rate | 35% extra-roll chance · One eligible unique-table roll; not global drop rate | 40% extra-roll chance · One eligible unique-table roll; not global drop rate | 45% extra-roll chance · One eligible unique-table roll; not global drop rate | 50% extra-roll chance · One eligible unique-table roll; not global drop rate |
God Wars pet huntChoose Member’s Tab → Pet & log hunts or use ::donorhunt to focus on Graardor, Kree’arra, Zilyana or K’ril for better pet chances. |
No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | +2% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +2% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +2% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +2% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +4% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +4% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +4% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +4% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +6% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day | +6% relative chance · 100 attempts/day · one approved God Wars pet family 100 attempts/day |
Dagannoth armour huntChoose Member’s Tab → Pet & log hunts or use ::donorhunt for missing Spined body/chaps from Supreme or Skeletal top/bottoms from Prime. |
No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | No donor bonus · Native and earned rolls retained | +2% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime 50 attempts/day | +3% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime 50 attempts/day | +5% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime 50 attempts/day |
Boss practice chamberChoose Member’s Tab → Boss practice or use ::bosspractice. Pull the exit lever to return; safe deaths, normal supplies, no XP or rewards. Diamond: Bryophyta, Chaos Fanatic, Giant scarab, King Black Dragon, Obor and Scorpia. Orange Diamond adds Barrelchest, Chaos Elemental, Chronozon, the Dagannoth Kings, Giant Mole and Treus Dayth. Demon adds Callisto, the God Wars generals, Ice Troll King, Kalphite Queen, Kamil, Sarachnis, Venenatis and Vet’ion. VIP adds Cerberus and Corporeal Beast. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | 6 practice encounters · Safe deaths; 15-second boss respawns; supplies used | 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used | 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used | 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used | 23 practice encounters · Safe deaths; 15-second boss respawns; supplies used | 25 practice encounters · Safe deaths; 15-second boss respawns; supplies used |
| Skills & points | |||||||||||||
Skill-task lengthChoose Member’s Tab → Skill task length or Task-length preferences at a skilling master. This changes future assignments. |
Native task length · Existing length rules | Native task length · Existing length rules | 50% / 100% · Future assignments; rewards follow actual work | 50% / 100% · Future assignments; rewards follow actual work | 50% / 100% · Future assignments; rewards follow actual work | 50% / 100% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50% / 100% / 150% · Future assignments; rewards follow actual work | 50–150% task length · 10% steps; future assignments only 10% steps |
Workshop queue inputsQueue materials at your POH’s crafting tables 1–4. Choose Make queued Workshop recipe; unused materials can be withdrawn. |
No donor queue · Native crafting retained | No donor queue · Native crafting retained | No donor queue · Native crafting retained | No donor queue · Native crafting retained | No donor queue · Native crafting retained | 56 owned inputs · Installed POH tables; native action timing | 56 owned inputs · Installed POH tables; native action timing | 56 owned inputs · Installed POH tables; native action timing | 56 owned inputs · Installed POH tables; native action timing | 56 owned inputs · Installed POH tables; native action timing | 56 owned inputs · Installed POH tables; native action timing | 84 owned inputs · Installed POH tables; native action timing | 112 owned inputs · Installed POH tables; native action timing |
Potion secondary savingChance to save secondary ingredients when making standard potions, including attack, prayer and super restore. |
0% saving chance · Ordinary potions; stronger earned saving wins | 0% saving chance · Ordinary potions; stronger earned saving wins | 0% saving chance · Ordinary potions; stronger earned saving wins | 0% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 2% saving chance · Ordinary potions; stronger earned saving wins | 4% saving chance · Ordinary potions; stronger earned saving wins | 4% saving chance · Ordinary potions; stronger earned saving wins | 5% saving chance · Ordinary potions; stronger earned saving wins |
Hunter pouch capacityMore storage in small/large meat pouches and small/medium/large fur pouches. |
+0% pouch capacity · Owned supported pouch; capacity rounds down | +0% pouch capacity · Owned supported pouch; capacity rounds down | +10% pouch capacity · Owned supported pouch; capacity rounds down | +10% pouch capacity · Owned supported pouch; capacity rounds down | +10% pouch capacity · Owned supported pouch; capacity rounds down | +10% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +20% pouch capacity · Owned supported pouch; capacity rounds down | +35% pouch capacity · Owned supported pouch; capacity rounds down |
Prepaid crop protectionPlant a supported crop, then talk to its gardener → Manage my prepaid crop protections to prepay future plantings. |
No donor allowance · Native gardener payments retained | No donor allowance · Native gardener payments retained | 3 prepaid protections · Outstanding matching crops; immunity uses no credit | 3 prepaid protections · Outstanding matching crops; immunity uses no credit | 3 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 10 prepaid protections · Outstanding matching crops; immunity uses no credit | 25 prepaid protections · Outstanding matching crops; immunity uses no credit |
Mahogany Homes offersTalk to a Mahogany Homes contractor → Can we discuss the town for my next job? → Choose my favoured city. |
1 contract offer · Native town selection | 1 contract offer · Native town selection | 1 contract offer · Native town selection | 1 contract offer · One favoured town; no rerolls Favoured town | 1 contract offer · One favoured town; no rerolls Favoured town | 1 contract offer · One favoured town; no rerolls Favoured town | 1 contract offer · One favoured town; no rerolls Favoured town | 2 frozen offers · One favoured town; no rerolls Favoured town | 2 frozen offers · One favoured town; no rerolls Favoured town | 2 frozen offers · One favoured town; no rerolls Favoured town | 2 frozen offers · One favoured town; no rerolls Favoured town | 2 frozen offers · One favoured town; no rerolls Favoured town | 3 frozen offers · One favoured town; no rerolls Favoured town |
Daily focus XPChoose Member’s Tab → Skill focus, or use ::skillfocus <skill> then ::skillfocus start. Combat skills and Prayer are excluded. |
No donor bonus · Native XP retained | No donor bonus · Native XP retained | No donor bonus · Native XP retained | No donor bonus · Native XP retained | No donor bonus · Native XP retained | No donor bonus · Native XP retained | No donor bonus · Native XP retained | +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses 30 min/day | +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses 30 min/day | +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses 30 min/day | +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses 30 min/day | +20% focus XP · 45 started-online minutes/day; idle counts; relog pauses 45 min/day | +30% focus XP · 60 started-online minutes/day; idle counts; relog pauses 60 min/day |
Minigame point bonusBonus Minigame Points from Weapon Game and Battle Royale wins and participation. |
+3% eligible points · Approved awards only; whole-point rounding | +3% eligible points · Approved awards only; whole-point rounding | +3% eligible points · Approved awards only; whole-point rounding | +3% eligible points · Approved awards only; whole-point rounding | +3% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +10% eligible points · Approved awards only; whole-point rounding | +20% eligible points · Approved awards only; whole-point rounding |
Participation bonusBonus Participation Points from skilling-task completions, Weapon Game/Battle Royale wins, active Pest Control wins, Fishing Trawler and Sorceress’s Garden turn-ins of 5+ juices. |
No donor bonus · Native participation rewards retained | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +10% participation bonus · 100 qualifying base points/day; fractional carry 100 base pts/day | +15% participation bonus · 250 qualifying base points/day; fractional carry 250 base pts/day | +15% participation bonus · 250 qualifying base points/day; fractional carry 250 base pts/day | +15% participation bonus · 250 qualifying base points/day; fractional carry 250 base pts/day | +15% participation bonus · 250 qualifying base points/day; fractional carry 250 base pts/day | +15% participation bonus · 250 qualifying base points/day; fractional carry 250 base pts/day | +25% participation bonus · 400 qualifying base points/day; fractional carry 400 base pts/day |
Clue-step swapsUse the unfinished clue’s refresh button, Member’s Tab → Replace clue step, or ::replaceclue. The replacement keeps the same difficulty. |
No donor allowance · Native clues retained | No donor allowance · Native clues retained | 1 replacements/day · Unfinished steps only; same difficulty | 1 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 2 replacements/day · Unfinished steps only; same difficulty | 4 replacements/day · Unfinished steps only; same difficulty |
Clue reward rerollsUse the refresh button on the clue reward screen to reroll your main casket rewards once before claiming. |
No donor allowance | No donor allowance | 1 reroll/day | 1 reroll/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 2 rerolls/day | 4 rerolls/day |
| Cosmetics | |||||||||||||
Home arrival effectsChoose Member’s Tab → Home arrival effect, or use ::donorcosmetics → Other cosmetics → Choose home arrival effect. |
Native arrival effect · Cosmetic; native Home rules retained | Native arrival effect · Cosmetic; native Home rules retained | 3 arrival choices · Cosmetic; native Home rules retained | 3 arrival choices · Cosmetic; native Home rules retained | 3 arrival choices · Cosmetic; native Home rules retained | 3 arrival choices · Cosmetic; native Home rules retained | 3 arrival choices · Cosmetic; native Home rules retained | 8 arrival choices · Cosmetic; native Home rules retained | 8 arrival choices · Cosmetic; native Home rules retained | 8 arrival choices · Cosmetic; native Home rules retained | 8 arrival choices · Cosmetic; native Home rules retained | 8 arrival choices · Cosmetic; native Home rules retained | 9 arrival choices · Cosmetic; native Home rules retained |
Earned outfit palettesUse Member’s Tab → Outfit colours or Tool sparkles for equipped Rogue, Lumberjack, Angler, Pyromancer and Carpenter gear; ::donorcosmetics remains available. |
1 earned palette · Equipped earned pieces; Prospector excluded | 1 earned palette · Equipped earned pieces; Prospector excluded | 1 earned palette · Equipped earned pieces; Prospector excluded | 1 earned palette · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 3 earned palettes · Equipped earned pieces; Prospector excluded | 4 earned palettes · Optional tool trail; earned equipment; Prospector excluded + trail |
Plunder museumChoose Member’s Tab → Pyramid museum or use ::estate museum. Toggle earned house displays with ::estate museum furnishings or ::estate museum trophies. |
Native mural progress · No donor museum displays | Native mural progress · No donor museum displays | Earned museum pages · Chest and sceptre milestones required | Earned museum pages · Chest and sceptre milestones required | Earned museum pages · Chest and sceptre milestones required | Earned museum pages · Chest and sceptre milestones required | Earned museum pages · Chest and sceptre milestones required | Earned pages and cases · Milestones and built house furniture required | Earned pages and cases · Milestones and built house furniture required | Earned pages and cases · Milestones and built house furniture required | Earned pages and cases · Milestones and built house furniture required | Earned pages and cases · Milestones and built house furniture required | 3 earned replicas · Includes pages/cases; milestones and built furniture required + pages/cases |
Earned star pinsEarn landing pins by mining Stardust at Shooting Stars. Manage pins and the direction trail through Member’s Tab → Star observatory or ::starobservatory. |
No donor pin display · Native Mining and dust retained | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 2 earned pins · Genuine Mining and dust; no forecasts/travel | 6 earned pins · Genuine Mining and dust; no forecasts/travel | 6 earned pins · Genuine Mining and dust; no forecasts/travel | 6 earned pins · Genuine Mining and dust; no forecasts/travel | 6 earned pins · Genuine Mining and dust; no forecasts/travel | 6 earned pins · Genuine Mining and dust; no forecasts/travel | Up to 64 earned pins · Optional bearing trail; no forecasts/travel + trail |
Hosted POH themesChoose Member’s Tab → Estate themes, or use ::estate theme dawn, moon or garden, to set your house’s lighting, sky and unlocked music. |
VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | VIP host feature · Eligible guests can view or opt out | 3 hosted POH themes · Both earn music; manual choice and opt-out win |
Gravestone stylesTalk to Death → Diamond gravestone styles to change your look. Member’s Tab → Gravestone style shows the unlock information. Cosmetic only. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | 5 gravestone styles · Cosmetic only; recovery rules unchanged | 5 gravestone styles · Cosmetic only; recovery rules unchanged | 5 gravestone styles · Cosmetic only; recovery rules unchanged | 5 gravestone styles · Cosmetic only; recovery rules unchanged | 5 gravestone styles · Cosmetic only; recovery rules unchanged | 5 gravestone styles · Cosmetic only; recovery rules unchanged |
Login stylesChoose Member’s Tab → Login effect or use ::donorcosmetics → Choose login effect. Moonfall, Death reverse, Ghost and Get Up; Native default available. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | 4 login styles · Cosmetic only; current membership required | 4 login styles · Cosmetic only; current membership required | 4 login styles · Cosmetic only; current membership required | 4 login styles · Cosmetic only; current membership required | 4 login styles · Cosmetic only; current membership required | 4 login styles · Cosmetic only; current membership required |
Modern teleport effectsChoose Member’s Tab → Teleport effect or use ::donorcosmetics → Choose modern teleport effect for standard-spellbook teleports. Native default remains available. New choices include Cabbage, Nardah, Slime, Fire home final phase and Deadman Last Recall. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | 10 teleport effects | 10 teleport effects | 10 teleport effects | 10 teleport effects | 10 teleport effects | 11 teleport effects Deadman |
Death effectsChoose Member’s Tab → Death effect or use ::donorcosmetics → Choose death effect. Echo death, Trail death or Native default. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | 2 death effects | 2 death effects | 2 death effects | 2 death effects | 2 death effects | 2 death effects |
| Core member perks | |||||||||||||
Member XP bonusBonus XP on eligible skill gains; fixed rewards retain their native rates. |
0% member XP bonus | 0% member XP bonus | 0% member XP bonus | 0% member XP bonus | 0% member XP bonus | 10% member XP bonus | 15% member XP bonus | 20% member XP bonus | 20% member XP bonus | 20% member XP bonus | 20% member XP bonus | 20% member XP bonus | 20% member XP bonus |
Ordinary bank capacityBank capacity including the listed donor bonus; purchased bank extensions add extra space. |
756 ordinary bank slots Bonus included | 806 ordinary bank slots Bonus included | 806 ordinary bank slots Bonus included | 806 ordinary bank slots Bonus included | 806 ordinary bank slots Bonus included | 856 ordinary bank slots Bonus included | 856 ordinary bank slots Bonus included | 956 ordinary bank slots Bonus included | 956 ordinary bank slots Bonus included | 1106 ordinary bank slots Bonus included | 1106 ordinary bank slots Bonus included | 1106 ordinary bank slots Bonus included | 1256 ordinary bank slots Bonus included |
Personal bank presetsSave equipment and inventory in your bank’s Presets tab; loading uses your owned items. |
3 usable presets | 4 usable presets | 5 usable presets | 6 usable presets | 7 usable presets | 8 usable presets | 9 usable presets | 10 usable presets | 10 usable presets | 10 usable presets | 10 usable presets | 10 usable presets | 10 usable presets |
Member destinationsUse Member’s Tab → Member areas for Deserted Reef, La Isla Ebana, Gilded altar, Cursed Vault, New Peninsula and Secret Vault. Native requirements and Well unlocks apply. |
1 member destination | 3 member destinations | 3 member destinations | 3 member destinations | 4 member destinations | 5 member destinations | 5 member destinations | 6 member destinations | 6 member destinations | 6 member destinations | 6 member destinations | 6 member destinations | 6 member destinations |
Credit-free yellBroadcast with ::yell without spending yell credits; native chat rules apply. |
No donor unlock | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included |
Equipment max-hit previewSee melee, ranged and magic maximum hits in Equipment stats; earned lookup access is retained. |
No donor unlock | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included |
Bank-booth note & unnoteUse eligible inventory items on a bank booth to note or unnote them; native UIM access is retained. |
No donor unlock | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included |
Prayer drain reductionSlower prayer drain outside PvP; Weapon Game and Battle Royale are excluded. |
0% less prayer drain | 0% less prayer drain | 10% less prayer drain | 15% less prayer drain | 18% less prayer drain | 20% less prayer drain | 28% less prayer drain | 35% less prayer drain | 35% less prayer drain | 35% less prayer drain | 35% less prayer drain | 35% less prayer drain | 35% less prayer drain |
Birdhouse timerReady birdhouses sooner after loading seeds; use the normal birdhouse route. |
35 minutes | 30 minutes | 25 minutes | 20 minutes | 15 minutes | 10 minutes | 10 minutes | 10 minutes | 10 minutes | 10 minutes | 10 minutes | 10 minutes | 10 minutes |
Extra chinchompa chanceChance for an additional chinchompa when claiming a successful native trap catch. |
5% extra-catch chance | 10% extra-catch chance | 15% extra-catch chance | 20% extra-catch chance | 25% extra-catch chance | 35% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance | 50% extra-catch chance |
Birdhouse clue-nest rollRank-based clue-nest chance when emptying a ready birdhouse; normal nest rewards remain. |
1/350 clue-nest roll | 1/300 clue-nest roll | 1/250 clue-nest roll | 1/225 clue-nest roll | 1/200 clue-nest roll | 1/150 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll | 1/100 clue-nest roll |
Crop growth timeShorter crop growth cycles; compost bins and scarecrows keep native timing. |
0% shorter growth | 15% shorter growth | 25% shorter growth | 35% shorter growth | 55% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth | 75% shorter growth |
Extra harvest-life chanceChance for one extra harvest life when planting a normal crop patch. |
5% extra-life chance | 10% extra-life chance | 15% extra-life chance | 20% extra-life chance | 30% extra-life chance | 40% extra-life chance | 50% extra-life chance | 50% extra-life chance | 50% extra-life chance | 50% extra-life chance | 50% extra-life chance | 50% extra-life chance | 50% extra-life chance |
Automatic free compostFree compost automatically applies to farming patches at the quality your rank allows. |
No donor bonus | Compost | Compost | Compost | Supercompost | Supercompost | Ultracompost | Ultracompost | Ultracompost | Ultracompost | Ultracompost | Ultracompost | Ultracompost |
Herb planting perksHerbs gain one bonus harvest life and empty herb patches avoid regrowing weeds. |
No donor unlock | No donor unlock | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included | Included |
Crop disease protectionSupported crops cannot become diseased while your rank grants native protection. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | Included | Included | Included | Included | Included | Included | Included |
Guthix altar noted essenceChannel noted pure essence at the Guthix altar; normal access and essence rules apply. |
No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | No donor unlock | Included | Included | Included | Included | Included | Included |
Stall coin bonusExtra coins from supported stall thefts; normal success and reward rules apply. |
0% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus | 25% stall-coin bonus |
Fight Caves wave-entry feesLower coin fees for unlocked Fight Caves starting waves; native access and earned discounts remain. |
5% wave-entry discount | 10% wave-entry discount | 15% wave-entry discount | 20% wave-entry discount | 25% wave-entry discount | 30% wave-entry discount | 35% wave-entry discount | 40% wave-entry discount | 45% wave-entry discount | 50% wave-entry discount | 55% wave-entry discount | 60% wave-entry discount | 65% wave-entry discount |
Daily flax exchangeBring noted flax to the Flax keeper for your daily bowstring exchange. |
250 flax/day | 250 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day | 400 flax/day |
Magic carpet faresTalk to a Rug merchant for discounted carpet travel; Ring of Charos discounts still stack. |
No donor discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount | 50% carpet-fare discount |
Upgraded Motherlode sackBuy the bigger sack from Prospector Percy in Motherlode Mine; member capacity requires that earned upgrade. |
No donor sack bonus · Native earned sack upgrades remain | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required | 243 ore sack capacity · Earned bigger-sack upgrade required Upgrade required |
Run energy recoveryRecover run energy faster while standing or walking. Agility and Graceful effects still apply. |
1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies | 1.1× run energy recovery · Current native multiplier; whole energy rounding applies |
Important rules & rank tiers
Dashes mean no added rank perk. Existing native access and earned benefits remain. Unlimited services keep their eligibility checks, fees and unlock requirements.
- Member’s Tab groups service shortcuts, member destinations and your current bonus summaries. Existing commands and native activity menus remain available.
- Remote services require a safe, idle player outside PvP, minigames, instances and player-owned houses.
- Higher tiers retain lower-tier benefits until a higher listed value replaces them.
- Donor service allowances reset at 00:00 UTC and count successful eligible uses. Focus time and hunt attempts use their stated budgets; rank or preference changes never refill them. Native daily activities keep their own reset rules.
- Dollar labels are nominal cumulative contribution tiers, not the exact redemption thresholds. Existing redemption rules still apply.
- Membership normally expires. Paid upgrades, earned unlocks, stored belongings and paid gardener credits retain their native protections.
- Bonus bank slots are shown separately from ordinary bank capacity; purchased extensions add extra space. Ordinary Trading Post counts exclude purchased slots, Note Anywhere and Master Ledger.
- Rank comparisons show donor entitlements. Native requirements, safe-use restrictions and stronger earned benefits still apply.
- Cosmetic benefits require their stated earned ownership or activity milestones and grant no additional items, stats or activity rewards.
Nominal contribution reference: Bronze $10 · Ruby $35 · Topaz $50 · Amethyst $100 · Legendary $150 · Platinum $200 · Titanium $250 · Diamond $300 · Orange Diamond $500 · Red Diamond $1,000 · Purple Diamond $2,500 · Demon $3,500 · VIP $5,000.

