GrinderScape

Member Benefits

Included∞ Unlimited eligible use— No added rank perk Tap a benefit for details. Swipe to see more ranks →
Member rank comparison: 71 benefits across all 13 ranks.
Rank benefits Bronze Ruby Topaz Amethyst Legendary Platinum Titanium Diamond Orange Diamond Red Diamond Purple Diamond Demon VIP
Trading & bank
Trading Post slots

More active Trading Post listings. Purchased slots and Master Ledger upgrades still add extra space.

25 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 35 ordinary listings · Paid and earned slots extra 40 ordinary listings · Paid and earned slots extra 40 ordinary listings · Paid and earned slots extra 40 ordinary listings · Paid and earned slots extra 40 ordinary listings · Paid and earned slots extra 40 ordinary listings · Paid and earned slots extra 45 ordinary listings · Paid and earned slots extra
Seller tax

Lower tax when selling items on the Trading Post.

3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 3% final tax · Earned exemptions take priority 2.5% final tax · Earned exemptions take priority 2.5% final tax · Earned exemptions take priority 2% final tax · Earned exemptions take priority 2% final tax · Earned exemptions take priority 1.5% final tax · Earned exemptions take priority 1% final tax · Earned exemptions take priority
Bonus bank slots

Extra bank space on top of purchased bank slots.

+0 donor bank slots · Bonus capacity; paid slots extra +50 donor bank slots · Bonus capacity; paid slots extra +50 donor bank slots · Bonus capacity; paid slots extra +50 donor bank slots · Bonus capacity; paid slots extra +50 donor bank slots · Bonus capacity; paid slots extra +100 donor bank slots · Bonus capacity; paid slots extra +100 donor bank slots · Bonus capacity; paid slots extra +200 donor bank slots · Bonus capacity; paid slots extra +200 donor bank slots · Bonus capacity; paid slots extra +350 donor bank slots · Bonus capacity; paid slots extra +350 donor bank slots · Bonus capacity; paid slots extra +350 donor bank slots · Bonus capacity; paid slots extra +500 donor bank slots · Bonus capacity; paid slots extra
Commands & convenience
Remote deposit

Choose Member’s Tab → Deposit inventory, or use ::donordeposit, then confirm the deposit.

No donor allowance · Native banking retained No donor allowance · Native banking retained No donor allowance · Native banking retained No donor allowance · Native banking retained No donor allowance · Native banking retained No donor allowance · Native banking retained No donor allowance · Native banking retained 5 deposits/day · Successful safe use; PIN required 5 deposits/day · Successful safe use; PIN required 5 deposits/day · Successful safe use; PIN required 15 deposits/day · Successful safe use; PIN required 15 deposits/day · Successful safe use; PIN required 30 deposits/day · Successful safe use; PIN required
Remote repairs

Choose Member’s Tab → Repair equipment, or use ::donorrepair, with Barrows items in your inventory. Normal repair fees apply.

No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only No donor allowance · Normal fees/resources; safe use only 5 repairs/day · Normal fees/resources; safe use only 5 repairs/day · Normal fees/resources; safe use only 15 repairs/day · Normal fees/resources; safe use only Unlimited eligible use · Normal fees/resources; safe use only
Remote decanting

Choose Member’s Tab → Decant potions, or use ::donordecant. Bring vials or pay 5 coins each.

No donor allowance · Successful safe use; doses and vials preserved No donor allowance · Successful safe use; doses and vials preserved No donor allowance · Successful safe use; doses and vials preserved No donor allowance · Successful safe use; doses and vials preserved No donor allowance · Successful safe use; doses and vials preserved 5 decants/day · Successful safe use; doses and vials preserved 5 decants/day · Successful safe use; doses and vials preserved 15 decants/day · Successful safe use; doses and vials preserved 15 decants/day · Successful safe use; doses and vials preserved 15 decants/day · Successful safe use; doses and vials preserved 15 decants/day · Successful safe use; doses and vials preserved 15 decants/day · Successful safe use; doses and vials preserved Unlimited eligible use · Successful safe use; doses and vials preserved
Spellbook switches

Choose Member’s Tab → Change spellbook, or use ::donorspellbook. Ancient needs Desert Treasure; Lunar needs Lunar Diplomacy and 40 Defence.

No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use No donor allowance · Unlocked spellbooks; successful safe use 5 switches/day · Unlocked spellbooks; successful safe use 5 switches/day · Unlocked spellbooks; successful safe use 5 switches/day · Unlocked spellbooks; successful safe use 15 switches/day · Unlocked spellbooks; successful safe use 15 switches/day · Unlocked spellbooks; successful safe use Unlimited eligible switches · Unlocked spellbooks; successful safe use
Prayerbook switches

Choose Member’s Tab → Change prayer book, or use ::donorprayerbook. Ruinous Powers requires A Prayer in Ruins.

No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded No donor allowance · Earned prayerbooks; staff books excluded 5 switches/day · Earned prayerbooks; staff books excluded 15 switches/day · Earned prayerbooks; staff books excluded Unlimited eligible switches · Earned prayerbooks; staff books excluded
Remote bank · safe areas

Open your bank with ::bank.

No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained No VIP donor access · Earned banking access retained Unlimited eligible banking · Safe use; PIN and native combat checks
Remote Trading Post · safe areas

Choose Member’s Tab → Trading Post or use ::tradingpost. Collect with ::tradingpost collect.

No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained No VIP donor access · Native and earned market access retained Browse, list and collect · Safe use; PIN, settlement and trade locks
Special restore cooldown

Choose Member’s Tab → Restore special or use ::spec outside combat. Wilderness and POH are excluded.

No donor unlock · Native eligibility retained No donor unlock · Native eligibility retained 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 60s restore cooldown · Special only; native combat/location rules 10.2s restore cooldown · Special only; native combat/location rules
HP & Prayer cooldown

Choose Member’s Tab → Heal HP/prayer or use ::hp outside combat. Restores HP, Prayer and run; Wilderness and POH are excluded.

No donor unlock · Native eligibility retained No donor unlock · Native eligibility retained No donor unlock · Native eligibility retained 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 60s restore cooldown · HP, Prayer and run; native combat/location rules 15s restore cooldown · HP, Prayer and run; native combat/location rules
Combat & Slayer
White-skull cleanse

Choose Member’s Tab → Clear white skull or use ::clearskull after 5 minutes out of combat. Costs 1M coins; white skulls only.

No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained No donor allowance · Native skull rules retained 1 cleanse/day · 1,000,000 coins · white skull · 5-minute combat wait 3 cleanses/day · 1,000,000 coins · white skull · 5-minute combat wait
Safe-bank skull decay

White-skull timers expire faster while out of combat at a safe bank.

+0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +0% decay speed · White skulls at safe banks +10% decay speed · White skulls at safe banks +10% decay speed · White skulls at safe banks +10% decay speed · White skulls at safe banks +10% decay speed · White skulls at safe banks +25% decay speed · White skulls at safe banks +50% decay speed · White skulls at safe banks
PvM grave discount

Lower ordinary PvM grave fees; PvP, Death’s Office and activity deathbanks are excluded.

0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 0% grave-fee discount · Ordinary PvM graves; stronger discounts win 10% grave-fee discount · Ordinary PvM graves; stronger discounts win 10% grave-fee discount · Ordinary PvM graves; stronger discounts win 10% grave-fee discount · Ordinary PvM graves; stronger discounts win 10% grave-fee discount · Ordinary PvM graves; stronger discounts win 25% grave-fee discount · Ordinary PvM graves; stronger discounts win 50% grave-fee discount · Ordinary PvM graves; stronger discounts win
Slayer completion points

Earn extra Slayer points when completing tasks.

+0% completion points · Actual work; once-only; whole-point rounding +5% completion points · Actual work; once-only; whole-point rounding +5% completion points · Actual work; once-only; whole-point rounding +5% completion points · Actual work; once-only; whole-point rounding +5% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +10% completion points · Actual work; once-only; whole-point rounding +20% completion points · Actual work; once-only; whole-point rounding
Free Slayer skips

Use free skips through Member’s Tab → Slayer tasks, a Slayer master’s Member task options menu, or ::donorslayer.

1 free skip/day · Earned unlimited cancellation retained 1 free skip/day · Earned unlimited cancellation retained 1 free skip/day · Earned unlimited cancellation retained 1 free skip/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 2 free skips/day · Earned unlimited cancellation retained 5 free skips/day · Earned unlimited cancellation retained
Preferred Slayer families

Pick monster families for future assignments through Member’s Tab → Slayer tasks, a Slayer master’s Member task options, or ::donorslayer.

0 preferred families · Eligible families; weighted, never guaranteed 0 preferred families · Eligible families; weighted, never guaranteed 1 preferred family · Eligible families; weighted, never guaranteed 1 preferred family · Eligible families; weighted, never guaranteed 1 preferred family · Eligible families; weighted, never guaranteed 1 preferred family · Eligible families; weighted, never guaranteed 1 preferred family · Eligible families; weighted, never guaranteed 2 preferred families · Eligible families; weighted, never guaranteed 2 preferred families · Eligible families; weighted, never guaranteed 2 preferred families · Eligible families; weighted, never guaranteed 2 preferred families · Eligible families; weighted, never guaranteed 2 preferred families · Eligible families; weighted, never guaranteed 3 preferred families · Eligible families; weighted, never guaranteed
Slayer task length

Choose future task length through Member’s Tab → Slayer task length, a Slayer master’s Member task options, or ::donorslayer.

100% native length · No additional donor choices 90% native length · No additional donor choices 80% native length · No additional donor choices 75% / 100% · Native default 75%; no double shortening 75% / 100% · Native default 75%; no double shortening 75% / 100% · Native default 75%; no double shortening 75% / 100% · Native default 75%; no double shortening 75% / 100% / 125% · Native default 75%; no double shortening 75% / 100% / 125% · Native default 75%; no double shortening 75% / 100% / 125% · Native default 75%; no double shortening 75% / 100% / 125% · Native default 75%; no double shortening 75% / 100% / 125% · Native default 75%; no double shortening 75–150% task length · 1% steps; default 75%; no double shortening
Parked Slayer tasks

Park and resume tasks through Member’s Tab → Slayer tasks or ::donorslayer. Only the active task progresses.

0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 0 parked-task slots · Active task only; duo ownership retained 1 parked-task slot · Active task only; duo ownership retained 1 parked-task slot · Active task only; duo ownership retained 1 parked-task slot · Active task only; duo ownership retained 1 parked-task slot · Active task only; duo ownership retained 1 parked-task slot · Active task only; duo ownership retained 2 parked-task slots · Active task only; duo ownership retained
Superior spawn chance

Better chance of superior Slayer monsters. Requires Bigger and Badder.

+0% relative chance · Earned boosts first; Bigger and Badder required +0% relative chance · Earned boosts first; Bigger and Badder required +0% relative chance · Earned boosts first; Bigger and Badder required +0% relative chance · Earned boosts first; Bigger and Badder required +0% relative chance · Earned boosts first; Bigger and Badder required +0% relative chance · Earned boosts first; Bigger and Badder required +5% relative chance · Earned boosts first; Bigger and Badder required +5% relative chance · Earned boosts first; Bigger and Badder required +5% relative chance · Earned boosts first; Bigger and Badder required +5% relative chance · Earned boosts first; Bigger and Badder required +5% relative chance · Earned boosts first; Bigger and Badder required +10% relative chance · Earned boosts first; Bigger and Badder required +15% relative chance · Earned boosts first; Bigger and Badder required
Slayer cash modifier

Earn extra coins when completing Slayer tasks.

5% cash modifier · Other modifiers and caps retained 10% cash modifier · Other modifiers and caps retained 15% cash modifier · Other modifiers and caps retained 20% cash modifier · Other modifiers and caps retained 25% cash modifier · Other modifiers and caps retained 30% cash modifier · Other modifiers and caps retained 35% cash modifier · Other modifiers and caps retained 45% cash modifier · Other modifiers and caps retained 55% cash modifier · Other modifiers and caps retained 65% cash modifier · Other modifiers and caps retained 75% cash modifier · Other modifiers and caps retained 90% cash modifier · Other modifiers and caps retained 100% cash modifier · Other modifiers and caps retained
God Wars entry KC

Fewer entry kills required for Graardor, Kree’arra, Zilyana and K’ril.

20 entry kills · Native boss access; earned bypass retained 5 entry kills · Native boss access; earned bypass retained 5 entry kills · Native boss access; earned bypass retained 5 entry kills · Native boss access; earned bypass retained 5 entry kills · Native boss access; earned bypass retained 4 entry kills · Native boss access; earned bypass retained 4 entry kills · Native boss access; earned bypass retained 3 entry kills · Native boss access; earned bypass retained 3 entry kills · Native boss access; earned bypass retained 3 entry kills · Native boss access; earned bypass retained 2 entry kills · Native boss access; earned bypass retained 1 entry kill · Native boss access; earned bypass retained 0 entry kills · Native boss access; earned bypass retained
Personal instance discount

Discounted Create personal instance coin fees at supported boss entrances.

0% instance-fee discount · Personal-owner fees; clan fees unchanged 0% instance-fee discount · Personal-owner fees; clan fees unchanged 0% instance-fee discount · Personal-owner fees; clan fees unchanged 0% instance-fee discount · Personal-owner fees; clan fees unchanged 0% instance-fee discount · Personal-owner fees; clan fees unchanged 10% instance-fee discount · Personal-owner fees; clan fees unchanged 10% instance-fee discount · Personal-owner fees; clan fees unchanged 20% instance-fee discount · Personal-owner fees; clan fees unchanged 20% instance-fee discount · Personal-owner fees; clan fees unchanged 20% instance-fee discount · Personal-owner fees; clan fees unchanged 20% instance-fee discount · Personal-owner fees; clan fees unchanged 30% instance-fee discount · Personal-owner fees; clan fees unchanged 30% instance-fee discount · Personal-owner fees; clan fees unchanged
Extra loot-roll chance

Chance for an extra loot roll from supported monsters, including God Wars bosses and Dagannoth Kings. Raid rewards are excluded.

0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 0% extra-roll chance · One eligible unique-table roll; not global drop rate 25% extra-roll chance · One eligible unique-table roll; not global drop rate 30% extra-roll chance · One eligible unique-table roll; not global drop rate 35% extra-roll chance · One eligible unique-table roll; not global drop rate 40% extra-roll chance · One eligible unique-table roll; not global drop rate 45% extra-roll chance · One eligible unique-table roll; not global drop rate 50% extra-roll chance · One eligible unique-table roll; not global drop rate
God Wars pet hunt

Choose Member’s Tab → Pet & log hunts or use ::donorhunt to focus on Graardor, Kree’arra, Zilyana or K’ril for better pet chances.

No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained +2% relative chance · 100 attempts/day · one approved God Wars pet family +2% relative chance · 100 attempts/day · one approved God Wars pet family +2% relative chance · 100 attempts/day · one approved God Wars pet family +2% relative chance · 100 attempts/day · one approved God Wars pet family +4% relative chance · 100 attempts/day · one approved God Wars pet family +4% relative chance · 100 attempts/day · one approved God Wars pet family +4% relative chance · 100 attempts/day · one approved God Wars pet family +4% relative chance · 100 attempts/day · one approved God Wars pet family +6% relative chance · 100 attempts/day · one approved God Wars pet family +6% relative chance · 100 attempts/day · one approved God Wars pet family
Dagannoth armour hunt

Choose Member’s Tab → Pet & log hunts or use ::donorhunt for missing Spined body/chaps from Supreme or Skeletal top/bottoms from Prime.

No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained No donor bonus · Native and earned rolls retained +2% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime +3% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime +5% relative chance · 50 attempts/day · missing Spined or Skeletal armour from Supreme/Prime
Boss practice chamber

Choose Member’s Tab → Boss practice or use ::bosspractice. Pull the exit lever to return; safe deaths, normal supplies, no XP or rewards.

Diamond: Bryophyta, Chaos Fanatic, Giant scarab, King Black Dragon, Obor and Scorpia. Orange Diamond adds Barrelchest, Chaos Elemental, Chronozon, the Dagannoth Kings, Giant Mole and Treus Dayth. Demon adds Callisto, the God Wars generals, Ice Troll King, Kalphite Queen, Kamil, Sarachnis, Venenatis and Vet’ion. VIP adds Cerberus and Corporeal Beast.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock 6 practice encounters · Safe deaths; 15-second boss respawns; supplies used 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used 12 practice encounters · Safe deaths; 15-second boss respawns; supplies used 23 practice encounters · Safe deaths; 15-second boss respawns; supplies used 25 practice encounters · Safe deaths; 15-second boss respawns; supplies used
Skills & points
Skill-task length

Choose Member’s Tab → Skill task length or Task-length preferences at a skilling master. This changes future assignments.

Native task length · Existing length rules Native task length · Existing length rules 50% / 100% · Future assignments; rewards follow actual work 50% / 100% · Future assignments; rewards follow actual work 50% / 100% · Future assignments; rewards follow actual work 50% / 100% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50% / 100% / 150% · Future assignments; rewards follow actual work 50–150% task length · 10% steps; future assignments only
Workshop queue inputs

Queue materials at your POH’s crafting tables 1–4. Choose Make queued Workshop recipe; unused materials can be withdrawn.

No donor queue · Native crafting retained No donor queue · Native crafting retained No donor queue · Native crafting retained No donor queue · Native crafting retained No donor queue · Native crafting retained 56 owned inputs · Installed POH tables; native action timing 56 owned inputs · Installed POH tables; native action timing 56 owned inputs · Installed POH tables; native action timing 56 owned inputs · Installed POH tables; native action timing 56 owned inputs · Installed POH tables; native action timing 56 owned inputs · Installed POH tables; native action timing 84 owned inputs · Installed POH tables; native action timing 112 owned inputs · Installed POH tables; native action timing
Potion secondary saving

Chance to save secondary ingredients when making standard potions, including attack, prayer and super restore.

0% saving chance · Ordinary potions; stronger earned saving wins 0% saving chance · Ordinary potions; stronger earned saving wins 0% saving chance · Ordinary potions; stronger earned saving wins 0% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 2% saving chance · Ordinary potions; stronger earned saving wins 4% saving chance · Ordinary potions; stronger earned saving wins 4% saving chance · Ordinary potions; stronger earned saving wins 5% saving chance · Ordinary potions; stronger earned saving wins
Hunter pouch capacity

More storage in small/large meat pouches and small/medium/large fur pouches.

+0% pouch capacity · Owned supported pouch; capacity rounds down +0% pouch capacity · Owned supported pouch; capacity rounds down +10% pouch capacity · Owned supported pouch; capacity rounds down +10% pouch capacity · Owned supported pouch; capacity rounds down +10% pouch capacity · Owned supported pouch; capacity rounds down +10% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +20% pouch capacity · Owned supported pouch; capacity rounds down +35% pouch capacity · Owned supported pouch; capacity rounds down
Prepaid crop protection

Plant a supported crop, then talk to its gardener → Manage my prepaid crop protections to prepay future plantings.

No donor allowance · Native gardener payments retained No donor allowance · Native gardener payments retained 3 prepaid protections · Outstanding matching crops; immunity uses no credit 3 prepaid protections · Outstanding matching crops; immunity uses no credit 3 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 10 prepaid protections · Outstanding matching crops; immunity uses no credit 25 prepaid protections · Outstanding matching crops; immunity uses no credit
Mahogany Homes offers

Talk to a Mahogany Homes contractor → Can we discuss the town for my next job? → Choose my favoured city.

1 contract offer · Native town selection 1 contract offer · Native town selection 1 contract offer · Native town selection 1 contract offer · One favoured town; no rerolls 1 contract offer · One favoured town; no rerolls 1 contract offer · One favoured town; no rerolls 1 contract offer · One favoured town; no rerolls 2 frozen offers · One favoured town; no rerolls 2 frozen offers · One favoured town; no rerolls 2 frozen offers · One favoured town; no rerolls 2 frozen offers · One favoured town; no rerolls 2 frozen offers · One favoured town; no rerolls 3 frozen offers · One favoured town; no rerolls
Daily focus XP

Choose Member’s Tab → Skill focus, or use ::skillfocus <skill> then ::skillfocus start. Combat skills and Prayer are excluded.

No donor bonus · Native XP retained No donor bonus · Native XP retained No donor bonus · Native XP retained No donor bonus · Native XP retained No donor bonus · Native XP retained No donor bonus · Native XP retained No donor bonus · Native XP retained +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses +10% focus XP · 30 started-online minutes/day; idle counts; relog pauses +20% focus XP · 45 started-online minutes/day; idle counts; relog pauses +30% focus XP · 60 started-online minutes/day; idle counts; relog pauses
Minigame point bonus

Bonus Minigame Points from Weapon Game and Battle Royale wins and participation.

+3% eligible points · Approved awards only; whole-point rounding +3% eligible points · Approved awards only; whole-point rounding +3% eligible points · Approved awards only; whole-point rounding +3% eligible points · Approved awards only; whole-point rounding +3% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +10% eligible points · Approved awards only; whole-point rounding +20% eligible points · Approved awards only; whole-point rounding
Participation bonus

Bonus Participation Points from skilling-task completions, Weapon Game/Battle Royale wins, active Pest Control wins, Fishing Trawler and Sorceress’s Garden turn-ins of 5+ juices.

No donor bonus · Native participation rewards retained +10% participation bonus · 100 qualifying base points/day; fractional carry +10% participation bonus · 100 qualifying base points/day; fractional carry +10% participation bonus · 100 qualifying base points/day; fractional carry +10% participation bonus · 100 qualifying base points/day; fractional carry +10% participation bonus · 100 qualifying base points/day; fractional carry +10% participation bonus · 100 qualifying base points/day; fractional carry +15% participation bonus · 250 qualifying base points/day; fractional carry +15% participation bonus · 250 qualifying base points/day; fractional carry +15% participation bonus · 250 qualifying base points/day; fractional carry +15% participation bonus · 250 qualifying base points/day; fractional carry +15% participation bonus · 250 qualifying base points/day; fractional carry +25% participation bonus · 400 qualifying base points/day; fractional carry
Clue-step swaps

Use the unfinished clue’s refresh button, Member’s Tab → Replace clue step, or ::replaceclue. The replacement keeps the same difficulty.

No donor allowance · Native clues retained No donor allowance · Native clues retained 1 replacements/day · Unfinished steps only; same difficulty 1 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 2 replacements/day · Unfinished steps only; same difficulty 4 replacements/day · Unfinished steps only; same difficulty
Clue reward rerolls

Use the refresh button on the clue reward screen to reroll your main casket rewards once before claiming.

No donor allowance No donor allowance 1 reroll/day 1 reroll/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 2 rerolls/day 4 rerolls/day
Cosmetics
Home arrival effects

Choose Member’s Tab → Home arrival effect, or use ::donorcosmetics → Other cosmetics → Choose home arrival effect.

Native arrival effect · Cosmetic; native Home rules retained Native arrival effect · Cosmetic; native Home rules retained 3 arrival choices · Cosmetic; native Home rules retained 3 arrival choices · Cosmetic; native Home rules retained 3 arrival choices · Cosmetic; native Home rules retained 3 arrival choices · Cosmetic; native Home rules retained 3 arrival choices · Cosmetic; native Home rules retained 8 arrival choices · Cosmetic; native Home rules retained 8 arrival choices · Cosmetic; native Home rules retained 8 arrival choices · Cosmetic; native Home rules retained 8 arrival choices · Cosmetic; native Home rules retained 8 arrival choices · Cosmetic; native Home rules retained 9 arrival choices · Cosmetic; native Home rules retained
Earned outfit palettes

Use Member’s Tab → Outfit colours or Tool sparkles for equipped Rogue, Lumberjack, Angler, Pyromancer and Carpenter gear; ::donorcosmetics remains available.

1 earned palette · Equipped earned pieces; Prospector excluded 1 earned palette · Equipped earned pieces; Prospector excluded 1 earned palette · Equipped earned pieces; Prospector excluded 1 earned palette · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 3 earned palettes · Equipped earned pieces; Prospector excluded 4 earned palettes · Optional tool trail; earned equipment; Prospector excluded
Plunder museum

Choose Member’s Tab → Pyramid museum or use ::estate museum. Toggle earned house displays with ::estate museum furnishings or ::estate museum trophies.

Native mural progress · No donor museum displays Native mural progress · No donor museum displays Earned museum pages · Chest and sceptre milestones required Earned museum pages · Chest and sceptre milestones required Earned museum pages · Chest and sceptre milestones required Earned museum pages · Chest and sceptre milestones required Earned museum pages · Chest and sceptre milestones required Earned pages and cases · Milestones and built house furniture required Earned pages and cases · Milestones and built house furniture required Earned pages and cases · Milestones and built house furniture required Earned pages and cases · Milestones and built house furniture required Earned pages and cases · Milestones and built house furniture required 3 earned replicas · Includes pages/cases; milestones and built furniture required
Earned star pins

Earn landing pins by mining Stardust at Shooting Stars. Manage pins and the direction trail through Member’s Tab → Star observatory or ::starobservatory.

No donor pin display · Native Mining and dust retained 2 earned pins · Genuine Mining and dust; no forecasts/travel 2 earned pins · Genuine Mining and dust; no forecasts/travel 2 earned pins · Genuine Mining and dust; no forecasts/travel 2 earned pins · Genuine Mining and dust; no forecasts/travel 2 earned pins · Genuine Mining and dust; no forecasts/travel 2 earned pins · Genuine Mining and dust; no forecasts/travel 6 earned pins · Genuine Mining and dust; no forecasts/travel 6 earned pins · Genuine Mining and dust; no forecasts/travel 6 earned pins · Genuine Mining and dust; no forecasts/travel 6 earned pins · Genuine Mining and dust; no forecasts/travel 6 earned pins · Genuine Mining and dust; no forecasts/travel Up to 64 earned pins · Optional bearing trail; no forecasts/travel
Hosted POH themes

Choose Member’s Tab → Estate themes, or use ::estate theme dawn, moon or garden, to set your house’s lighting, sky and unlocked music.

VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out VIP host feature · Eligible guests can view or opt out 3 hosted POH themes · Both earn music; manual choice and opt-out win
Gravestone styles

Talk to Death → Diamond gravestone styles to change your look. Member’s Tab → Gravestone style shows the unlock information. Cosmetic only.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock 5 gravestone styles · Cosmetic only; recovery rules unchanged 5 gravestone styles · Cosmetic only; recovery rules unchanged 5 gravestone styles · Cosmetic only; recovery rules unchanged 5 gravestone styles · Cosmetic only; recovery rules unchanged 5 gravestone styles · Cosmetic only; recovery rules unchanged 5 gravestone styles · Cosmetic only; recovery rules unchanged
Login styles

Choose Member’s Tab → Login effect or use ::donorcosmetics → Choose login effect. Moonfall, Death reverse, Ghost and Get Up; Native default available.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock 4 login styles · Cosmetic only; current membership required 4 login styles · Cosmetic only; current membership required 4 login styles · Cosmetic only; current membership required 4 login styles · Cosmetic only; current membership required 4 login styles · Cosmetic only; current membership required 4 login styles · Cosmetic only; current membership required
Modern teleport effects

Choose Member’s Tab → Teleport effect or use ::donorcosmetics → Choose modern teleport effect for standard-spellbook teleports. Native default remains available.

New choices include Cabbage, Nardah, Slime, Fire home final phase and Deadman Last Recall.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock 10 teleport effects 10 teleport effects 10 teleport effects 10 teleport effects 10 teleport effects 11 teleport effects
Death effects

Choose Member’s Tab → Death effect or use ::donorcosmetics → Choose death effect. Echo death, Trail death or Native default.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock 2 death effects 2 death effects 2 death effects 2 death effects 2 death effects 2 death effects
Core member perks
Member XP bonus

Bonus XP on eligible skill gains; fixed rewards retain their native rates.

0% member XP bonus 0% member XP bonus 0% member XP bonus 0% member XP bonus 0% member XP bonus 10% member XP bonus 15% member XP bonus 20% member XP bonus 20% member XP bonus 20% member XP bonus 20% member XP bonus 20% member XP bonus 20% member XP bonus
Ordinary bank capacity

Bank capacity including the listed donor bonus; purchased bank extensions add extra space.

756 ordinary bank slots 806 ordinary bank slots 806 ordinary bank slots 806 ordinary bank slots 806 ordinary bank slots 856 ordinary bank slots 856 ordinary bank slots 956 ordinary bank slots 956 ordinary bank slots 1106 ordinary bank slots 1106 ordinary bank slots 1106 ordinary bank slots 1256 ordinary bank slots
Personal bank presets

Save equipment and inventory in your bank’s Presets tab; loading uses your owned items.

3 usable presets 4 usable presets 5 usable presets 6 usable presets 7 usable presets 8 usable presets 9 usable presets 10 usable presets 10 usable presets 10 usable presets 10 usable presets 10 usable presets 10 usable presets
Member destinations

Use Member’s Tab → Member areas for Deserted Reef, La Isla Ebana, Gilded altar, Cursed Vault, New Peninsula and Secret Vault. Native requirements and Well unlocks apply.

1 member destination 3 member destinations 3 member destinations 3 member destinations 4 member destinations 5 member destinations 5 member destinations 6 member destinations 6 member destinations 6 member destinations 6 member destinations 6 member destinations 6 member destinations
Credit-free yell

Broadcast with ::yell without spending yell credits; native chat rules apply.

No donor unlock Included Included Included Included Included Included Included Included Included Included Included Included
Equipment max-hit preview

See melee, ranged and magic maximum hits in Equipment stats; earned lookup access is retained.

No donor unlock Included Included Included Included Included Included Included Included Included Included Included Included
Bank-booth note & unnote

Use eligible inventory items on a bank booth to note or unnote them; native UIM access is retained.

No donor unlock Included Included Included Included Included Included Included Included Included Included Included Included
Prayer drain reduction

Slower prayer drain outside PvP; Weapon Game and Battle Royale are excluded.

0% less prayer drain 0% less prayer drain 10% less prayer drain 15% less prayer drain 18% less prayer drain 20% less prayer drain 28% less prayer drain 35% less prayer drain 35% less prayer drain 35% less prayer drain 35% less prayer drain 35% less prayer drain 35% less prayer drain
Birdhouse timer

Ready birdhouses sooner after loading seeds; use the normal birdhouse route.

35 minutes 30 minutes 25 minutes 20 minutes 15 minutes 10 minutes 10 minutes 10 minutes 10 minutes 10 minutes 10 minutes 10 minutes 10 minutes
Extra chinchompa chance

Chance for an additional chinchompa when claiming a successful native trap catch.

5% extra-catch chance 10% extra-catch chance 15% extra-catch chance 20% extra-catch chance 25% extra-catch chance 35% extra-catch chance 50% extra-catch chance 50% extra-catch chance 50% extra-catch chance 50% extra-catch chance 50% extra-catch chance 50% extra-catch chance 50% extra-catch chance
Birdhouse clue-nest roll

Rank-based clue-nest chance when emptying a ready birdhouse; normal nest rewards remain.

1/350 clue-nest roll 1/300 clue-nest roll 1/250 clue-nest roll 1/225 clue-nest roll 1/200 clue-nest roll 1/150 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll 1/100 clue-nest roll
Crop growth time

Shorter crop growth cycles; compost bins and scarecrows keep native timing.

0% shorter growth 15% shorter growth 25% shorter growth 35% shorter growth 55% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth 75% shorter growth
Extra harvest-life chance

Chance for one extra harvest life when planting a normal crop patch.

5% extra-life chance 10% extra-life chance 15% extra-life chance 20% extra-life chance 30% extra-life chance 40% extra-life chance 50% extra-life chance 50% extra-life chance 50% extra-life chance 50% extra-life chance 50% extra-life chance 50% extra-life chance 50% extra-life chance
Automatic free compost

Free compost automatically applies to farming patches at the quality your rank allows.

No donor bonus Compost Compost Compost Supercompost Supercompost Ultracompost Ultracompost Ultracompost Ultracompost Ultracompost Ultracompost Ultracompost
Herb planting perks

Herbs gain one bonus harvest life and empty herb patches avoid regrowing weeds.

No donor unlock No donor unlock Included Included Included Included Included Included Included Included Included Included Included
Crop disease protection

Supported crops cannot become diseased while your rank grants native protection.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock Included Included Included Included Included Included Included
Guthix altar noted essence

Channel noted pure essence at the Guthix altar; normal access and essence rules apply.

No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock No donor unlock Included Included Included Included Included Included
Stall coin bonus

Extra coins from supported stall thefts; normal success and reward rules apply.

0% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus 25% stall-coin bonus
Fight Caves wave-entry fees

Lower coin fees for unlocked Fight Caves starting waves; native access and earned discounts remain.

5% wave-entry discount 10% wave-entry discount 15% wave-entry discount 20% wave-entry discount 25% wave-entry discount 30% wave-entry discount 35% wave-entry discount 40% wave-entry discount 45% wave-entry discount 50% wave-entry discount 55% wave-entry discount 60% wave-entry discount 65% wave-entry discount
Daily flax exchange

Bring noted flax to the Flax keeper for your daily bowstring exchange.

250 flax/day 250 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day 400 flax/day
Magic carpet fares

Talk to a Rug merchant for discounted carpet travel; Ring of Charos discounts still stack.

No donor discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount 50% carpet-fare discount
Upgraded Motherlode sack

Buy the bigger sack from Prospector Percy in Motherlode Mine; member capacity requires that earned upgrade.

No donor sack bonus · Native earned sack upgrades remain 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required 243 ore sack capacity · Earned bigger-sack upgrade required
Run energy recovery

Recover run energy faster while standing or walking. Agility and Graceful effects still apply.

1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies 1.1× run energy recovery · Current native multiplier; whole energy rounding applies
Important rules & rank tiers

Dashes mean no added rank perk. Existing native access and earned benefits remain. Unlimited services keep their eligibility checks, fees and unlock requirements.

  • Member’s Tab groups service shortcuts, member destinations and your current bonus summaries. Existing commands and native activity menus remain available.
  • Remote services require a safe, idle player outside PvP, minigames, instances and player-owned houses.
  • Higher tiers retain lower-tier benefits until a higher listed value replaces them.
  • Donor service allowances reset at 00:00 UTC and count successful eligible uses. Focus time and hunt attempts use their stated budgets; rank or preference changes never refill them. Native daily activities keep their own reset rules.
  • Dollar labels are nominal cumulative contribution tiers, not the exact redemption thresholds. Existing redemption rules still apply.
  • Membership normally expires. Paid upgrades, earned unlocks, stored belongings and paid gardener credits retain their native protections.
  • Bonus bank slots are shown separately from ordinary bank capacity; purchased extensions add extra space. Ordinary Trading Post counts exclude purchased slots, Note Anywhere and Master Ledger.
  • Rank comparisons show donor entitlements. Native requirements, safe-use restrictions and stronger earned benefits still apply.
  • Cosmetic benefits require their stated earned ownership or activity milestones and grant no additional items, stats or activity rewards.

Nominal contribution reference: Bronze $10 · Ruby $35 · Topaz $50 · Amethyst $100 · Legendary $150 · Platinum $200 · Titanium $250 · Diamond $300 · Orange Diamond $500 · Red Diamond $1,000 · Purple Diamond $2,500 · Demon $3,500 · VIP $5,000.