Updates
Back to Updates
Game Update

Ruinous Powers, Fairness Gambling, New Casino Games & Pyramid Plunder

Lou Owner · Aug 25, 2026

A huge batch of new content, reworks, improvements and fixes has arrived in GrinderScape!

๐Ÿ“œ Content:

  • A Prayer in Ruinsย quest is added, which allows you to unlock the Ruinous Powers prayer book from Ferox's enclave.
  • Added 5 New Casino gambling games.
  • Ferox's altar now switches only between normal prayers and Ruinous Powers. Prayer-book switching there remains locked until A Prayer in Ruins is complete.
  • Mage Training Arena:ย Players can now train in all four rooms: solve Telekinetic mazes, alch rotating cupboard items, enchant bonus shapes, and convert Creature Graveyard bones into fruit.
  • The Mage Training Arena reward shop is now available with upgradeable wands, Infinity equipment, the Mage's book, runes, a rune pouch, and the permanent Bones to Peaches unlock.
  • Expanded the Wilderness teleport menu with Ferox Enclave, Wild Chaos Altar, Bandit Camp, Revenant Caves, Green Dragons, Chinchompas, Lava Maze, Lava Dragons, Wilderness Agility, and the Wilderness Resource Area. Edgeville remains first, with Ferox placed immediately before Mage Bank.
  • Wilderness teleport entries now show clearer safe-zone, Wilderness-level, single/multi-combat, activity, and preparation details. Existing teleport favorites continue to select their original destinations.
  • Wilderness boss teleports now travel directly to their updated Wilderness approach points instead of sharing the Mage Bank destination. Every entry warns before travel and shows its exact Wilderness level and single- or multi-combat status.
  • Existing recent-teleport shortcuts now follow updated destination routes instead of retaining an outdated landing tile.
  • Completing the room-eight golden chest in Pyramid Plunder, now awards a random 300m-500m money-pouch payout, with the exact amount announced globally.
  • Talking to the Guardian Mummy now offers instructions, minigame entry, and Pharaoh's sceptre recharging; the direct Start-minigame option remains available.
  • Restored Sophanem's city population, including its guards, priests, merchants, residents, plague animals, and locusts.
  • Sophanem's residents now offer setting-appropriate conversations, including Tarik, the Sphinx, workers, guards, priests, merchants, Bob, and Neite.
  • Players can now read Sophanem's embalming manual, evaporate saltwater into salt at the suntrap, search the spice stall, and use the city's potter's wheel.
  • Added Ferox Enclave's spawns across its ground and upper floors, including its wizards, refugees, acolytes, banker, rats, and specialists.
  • Players can now use Ferox's perimeter and interior barriers, staircases, pub cellar, refreshment pools, prayer altar, Castle Wars portal, and Free PvP portal.
  • Ring of dueling and POH Jewellery Boxes now offer Ferox Enclave as their Wilderness refuge destination.
  • Players can now play Tears of Guthix after completing its quest, collecting blue streams while avoiding green streams for weekly experience in their eligible skill with the lowest experience.
  • The Tears of Guthix quest now requires 43 Quest Points, 49 Firemaking, 20 Crafting, and 20 Mining, and the existing minigame travel options now lead to Juna's cave.
  • Players can now earn locked emotes through Stronghold of Security rewards, random events, clue milestones, Agility laps, 99 Strength, Gemstone Crab kills, Battle Royale victories, music discovery, and the Well of Goodwill.
  • Every full 1 billion coins accepted by the Well now gives an independent 1-in-30 chance to unlock the Party emote.
  • Discovering every tracked non-holiday music track now unlocks Air Guitar.
  • Newly discovered music tracks now display their names in a red chatbox notification, which can be disabled through the existing audio setting.
  • Clicking a locked emote now shows its short unlock requirement and current progress where applicable.
  • New activity-earned emotes are now announced to the world, while eligible deterministic progress earned before this update is restored quietly on login.
  • Expanded the Starter Path with eleven new career milestones covering item upgrades, clues, the Grand Draw, house games, skilling minigames, the Farming Guild, dwarf cannon use, Desert Treasure, the Tree of Ascendency, and the Inferno.
  • Improved the milestone order so early activities introduce useful systems before the path grows into quests, minigames, account progression, and end-game PvM.
  • Added new scaling cash and supply rewards throughout the expanded path, with the largest bundles reserved for Desert Treasure, paid Ascendency progress, and the Inferno.
  • Previously earned milestones that can be verified safely are now restored when players return. Ironman players automatically skip the house-game and Grand Draw milestones.
  • Added a six-slot Hunter Guild Collection Log for Quetzin, Huntsman's kit, and the complete Guild hunter outfit. Existing eligible Guild unique progress is safely recognized when players first open the page.
  • Completed the Hunter Guild Rumour loop with clearer assignment states, reliable catch credit, rare-part recovery guidance, milestone lore, Guild outfit progression, Huntsman's-kit recovery, and complete Verity exchanges.
  • Hunter Rumour completions now award 230m-650m coins, announce the player's lifetime completion total and reward, and provide 30x the normal non-coin resource quantities from loot sacks.
  • Added the full quetzal-whistle progression, including replacement blueprints, individual charges for each physical whistle, perfected-whistle recovery, the 10,000-charge infinite perfected whistle upgrade, and a destination menu with a convenient Last destination.
  • Players can now use fairy ring AJP to reach the Avium Savannah and hunt its sunlight moths and antelopes. Hunter Guild teleports and whistles now arrive on a walkable public tile.
  • Players can now travel to Chinchompa Island, where five red chinchompa spawns have a faster island respawn and can progress eligible Hunter Rumours.
  • Improved Puro-Puro with reliable Magpie and Ninja populations, much faster high-tier replacement, corrected activity experience, and a 2x Puro-Puro experience bonus.
  • Pitfall hunting now includes the real jump-and-follow sequence for larupias, graahks, kyatts, and both antelope types, with the player crossing the pit before the teased creature reaches the trap.


๐Ÿœ๏ธ Pyramid Plunder:

  • Pyramid Plunder has been rebuilt with four entrance lobbies, all eight rooms, a shared five-minute timer, room-level requirements, shared passage doors, searchable urns, golden chests, sarcophagi, spear traps, snakes, scarab swarms, and mummies closely matching Old School behaviour.
  • Completing the eighth-room golden chest now awards 300m-500m coins and announces the achievement to the world, alongside the room's normal artefact or Pharaoh's sceptre roll.
  • Added five new Pyramid Plunder achievements for reaching and repeatedly plundering room eight, looting all eight golden chests in one run, completing a fast run, and finding a Pharaoh's sceptre.
  • Players can now read the murals in all four lobbies to see their persistent golden-chest totals for each room.
  • Pharaoh's sceptres now support their four destinations, last teleport, persistent charges, checks, uncharging, and Guardian Mummy recharging.
  • Simon Templeton now buys Pyramid Plunder artefacts for their intended coin values, and the Sophanem snake charmer can provide the Snake Charm kit.


โš”๏ธ Combat & Bosses:

  • Nightmare and Phosani prayer shifting now supports normal prayers, and Ruinous Powers consistently.
  • Corrected scarab swarms to their intended one-tick attacks, max hit, combat stats, poison, bones drop, and 50% fire weakness. They also no longer vanish while actively fighting their player.
  • Corrected Ancient Pyramid, Klenter's Pyramid, and Pyramid Plunder mummy combat stats, maximum hits, respawns, examines, and family-specific drops.
  • Ancient Pyramid mummies now have a 50% weakness to standard fire spells and use their intended exclusive loot table, including the Ancient staff and medium clue rolls. Pyramid Plunder and Klenter mummies correctly drop only bones.
  • Added the intended mummy attack, hit, death, burning, and Pyramid Plunder sarcophagus appearance sounds.
  • Paid personal boss instances now charge their 100m regular or 40m Ironman fee only when the room is created. Eligible bosses and their intended main companions return after a 30-second countdown while the owner remains inside, and leaving safely ends any pending respawn.
  • Players can now use the enchanted symbol to hunt the three Mage Arena II guardians and bring their guaranteed remains to Kolodion for imbued god capes.
  • Added each guardian's god-spell weakness and signature combat mechanics, including Justiciar Zachariah's pull, Derwen's healing Energy balls, and Porazdir's prayer-draining energy attack.
  • Fixed Olm's falling crystals so their warning, landing, and damage now use the same tile, with the correct centre impact and nearby shard damage during transitions and the final stand.
  • Improved Olm's four-tick attack cycle, phase-power rotation, large-party phases, claw weaknesses, clench, healing, and hand-recovery behavior to more closely match Old School RuneScape.
  • Improved Olm's crystal power, crystal bombs, acid, fire walls, life siphon, and crystal burst mechanics. Players can now douse fire-wall segments with supported water and ice spells or raid water containers.
  • Improved Olm room entry, hand recovery, reward-chest synchronization, and encounter cleanup when party members leave, die, or return to the room.
  • God Wars bodyguards can now very rarely drop any Armadyl or Bandos armour piece, while Zamorak and Saradomin bodyguards retain their matching spear and sword drops at OSRS-style rates.
  • Corrected godsword shard rates across all twelve original God Wars bodyguards, and their eligible unique drops now update the matching boss collection log.

๐ŸŽฒ Gambling & Casino:

  • Reworked Dwarven Dice Forge into a faster single-cast Dice Poker game with clearer returns, including 5.00x for Four of a Kind and 10.07x for Five of a Kind.
  • Updated the Dice Forge paytable and fairness information with exact hand chances and a 96.996142% theoretical return.
  • Added Death's Threshold, where players choose an Abyss crossing target from 1.25x to 100x before the sealed measure is revealed.
  • Added Rune Draw, where players select up to ten of forty rune stones and a Steady, Bold, or Wild omen before ten runes are drawn.
  • Added Motherlode Mayhem, featuring three animated mining waves across five shafts with rewards that can combine into a 501x return.
  • Added Barrows Bargain, where players hold one of twelve sealed coffins, reveal fixed batches, consider the crypt's offers, and finish by choosing whether to keep their coffin or swap.
  • Added Gnome Glider Escape, a rising personal flight where players can cash out manually or commit an automatic escape target before takeoff.
  • Added Grand Exchange Ticker, where players predict the next market movement and decide whether to continue their streak or cash out.
  • Added Gemstone Vault, a five-gem pattern game built entirely from familiar Old School gemstone sprites.
  • Added Ranging Guild Darts with four difficulty boards, distinct prize tables, and a synchronized dart-flight reveal.
  • Added Clue Casket Packs, where five caskets reveal native clue rewards and contribute to a persistent collection display.
  • Improved the in-game fairness menu with a clear, scrollable list of games.
  • Improved casino fairness receipts so balances and collection progress remain concealed until each committed reveal animation has finished.
  • Added distinct win and loss audio to Gnome Glider Escape and Barrows Bargain, synchronized with each game's visible result.



๐ŸŽฎ Minigames:

  • Increased Diomin chicken-rush cash rewards and added stronger scaling at higher waves. Full flocks now yield hundreds of millions in early rounds, roughly 2b-3b at wave 60, 4b-6b at wave 70, 6b-8b at wave 80, and 10b-12b around wave 120.
  • Players can now add coins from their inventory to the money pouch while inside Diomin.
  • Pets now follow their owners into Diomin immediately, allowing Pack Yak storage to be used while the pet is beside its owner.
  • Mastering Mixology now has its own seven-slot Minigames Collection Log, with successful unique reward purchases unlocking their matching entries.
  • Tithe Farm now has its own Collection Log, with reward-shop purchases unlocking the matching entries.
  • Brimhaven Agility now has its own Minigames Collection Log. Existing Graceful Clothing progress is preserved, and arena purchases unlock the outfit, herb, and Pirate's hook entries.
  • Fishing Trawler now stops adding to the catch while the rear net is torn. If the voyage ends before it is repaired, the catch and all completion rewards are lost.
  • Increased Diomin cash rewards across every wave and removed flat payout stretches so each additional clear improves the final reward.
  • Added substantially larger cash bonuses from wave 90 onward, including a stronger reward tier for players who reach wave 100 and beyond.
  • Increased standard Diomin Honour rewards by 25%, with stronger deep-wave progression bonuses.
  • Increased monthly Diomin leaderboard cash prizes for both solo and team competitors, including 35b for solo first place and 20b for team first place.
  • Diomin runs ending at wave 91 or higher are now announced in the main Discord chat with the player's final cash and Honour rewards.


โ›๏ธ Skilling:

  • The Smiths' Uniform keeps its existing Smithing experience bonus and now speeds up anvil work by 20% per equipped piece. Wearing the complete set guarantees the faster smithing cycle.
  • Bracelet of clay charges now follow each bracelet correctly. Bracelets have 28 uses, turn mined clay into soft clay, and double rewards at soft-clay rocks while equipped.
  • Celestial rings now provide their invisible +4 Mining boost and can hold up to 10,000 stardust charges. Charged rings have a 1-in-10 chance to grant an extra eligible resource and its Mining experience, and can be checked or uncharged to recover their remaining stardust.
  • Added Gem bags support, and now they hold up to 60 of each standard uncut gem, with reliable fill, empty, check, open, and close options. Open bags automatically store supported gems mined by the player.
  • Players can now craft all six classic elemental combination runes with the correct opposing rune or talisman, pure essence requirements, levels, success rolls, and altar experience.
  • Binding necklaces guarantee successful batches for 16 uses, while Magic Imbue temporarily removes the talisman requirement.
  • The Mining Points store now sells bracelets of clay for 50 points, gem bags for 2,000 points, and uncharged celestial rings for 3,500 points.

๐Ÿƒ Agility:

  • Players can now climb both Tears of Guthix cavern rock ledges in either direction, with the correct uphill and downhill movement.
  • Fixed multi-tile shortcuts such as rope swings, stiles, pipes, and squeeze gaps sometimes failing to respond when clicked.
  • Fixed wall descents and the Dark Altar boulder trying to approach from a blocked or unreachable tile.
  • Fixed newly added shortcuts choosing the wrong side after walking toward the object, including fences that could return players to their starting tile.
  • Fixed the Brimhaven Dungeon pipe failing to respond, and improved fence, pipe, rock, stepping-stone, stile, rope, bridge, and crevice traversal movement across the newly supported shortcuts.
  • Players can now use previously unavailable Agility shortcuts across Al Kharid, Brimhaven, Morytania, Mount Karuulm, Fossil Island, Karamja, and many other regions.
  • Added missing wall grapples, rope swings, stepping stones, rock climbs, railings, fences, tunnels, and return routes, with the intended Agility and equipment requirements.
  • Fixed missing shortcut directions and placements at Draynor Village, East Ardougne, the Heroes' Guild, Neitiznot, Misthalin, and Karamja.

๐Ÿ† Achievements:

  • Added 63 new achievements across Easy, Medium, Hard, Elite, and Master, spanning skilling, guild activities, minigames, account milestones, equipment, item upgrades, gambling games, Slayer assignments, and bosses.
  • Players can now pursue mechanic-focused challenges such as grouped rune crafting, low-chance and maximum-tier upgrades, deathless and timed raids, on-task boss kills, Shooting Star final-layer contributions, and Diomin wave milestones. Each achievement awards tier-appropriate achievement points.
  • Added six new daily tasks and five new weekly tasks across Fishing Trawler, Farming, Mixology, Tithe Farm, Hunter, Puro-Puro, Soul Wars, Shooting Stars, and the Brimhaven Agility Arena.
  • Existing claimed email and Discord verification rewards are now recognized for their matching achievements automatically when players log in or refresh their achievement tasks.
  • Existing boss kill counts and qualifying personal-best times are now recognized for compatible new boss achievements when players refresh their achievement tasks.
  • Fixed Diomin wave milestones so only active participants receive credit and each cleared wave is counted once.
  • Added rewarding milestone curves for Diomin, Yama, item upgrades, and Theatre of Blood so each harder step feels meaningfully stronger than the one before it.

๐Ÿ’ฐ Brand-New Money Making Methods:

Several recently released activities are now very strong money-making methods:

  • ๐Ÿฆ… Hunter's Guild Rumours - Around 300m-500m per completion.
  • ๐Ÿน Sorceress's Garden - Around 200m-300m per Sq'irk juice.
  • ๐Ÿ” Diomin Chicken Rush - Clear chicken rounds to earn increasingly larger cash rewards. Early rounds can already reward hundreds of millions, while deeper waves can reach billions.
  • ๐Ÿบ Pyramid Plunder - Around 250m-500m per completion.

๐Ÿ–ฅ๏ธ Interface Changes

  • Expanded the Wilderness teleport menu with Ferox Enclave and the requested Wilderness destinations, ordered by safety and danger level while keeping Edgeville first and Ferox immediately before Mage Bank.
  • Added clear safe-zone, Wilderness-level, single/multi-combat, activity, and preparation tooltips while preserving existing teleport favorites.
  • Wilderness boss entries now display their exact Wilderness level and single- or multi-combat status in both the menu and destination details.
  • Pharaoh's sceptres now show their correct inventory and equipped teleport, last-destination, charge-check, and uncharge actions.
  • Added clear themed names and right-click actions for eight casino objects in the dicing area, including the new ticker, darts, and casket games.
  • Magic Imbue is now available from the Lunar spellbook for crafting combination runes without consuming a talisman.
  • Expanded the Achievement tab to display 63 new Easy through Master challenges across skilling, minigames, account milestones, and bosses.
  • Potion-processing stations can now display their native charge progress bars without requiring a combat hit to make the bar visible.

๐Ÿ”ง Bug Fixes:

  • Fixed a defeated NPC briefly blocking attacks on another NPC. The new target now stays selected and combat begins without a false already-under-attack message.
  • Fixed a bug where right-click menu options could stop highlighting when hovered after cinematic camera movement.
  • Restored Pyramid Plunder sarcophagi's full Strength retry and opening sequence, including their intermediate scenery, animations, sound, XP, and room-scaled mummy chance.
  • Fixed failed sarcophagus opening attempts not rolling for a Pharaoh's sceptre.
  • Corrected urn treasure weighting and the 20-tick scarab-swarm interruption limit while repeatedly opening sarcophagi.
  • Ferox Enclave now correctly behaves as a safe refuge inside the surrounding Wilderness, including its combat, death, risk, and multi-combat rules.
  • Improved Pyramid Plunder with the intended entrance, tomb-door, golden-chest, urn, snake-charm, and sarcophagus sounds.
  • Fixed trapped Pyramid Plunder chests always dealing the same damage.
  • Fixed Jalsavrah sceptre teleports from an active run being redirected outside the pyramid.
  • Fixed delayed Pharaoh's sceptre teleport, uncharge, and recharge choices affecting a different sceptre after the originally selected item was moved or replaced.
  • Fixed Pyramid Plunder runs immediately ending after using the Guardian Mummy's Start-minigame option or advancing into a later room.
  • Improved Tears of Guthix with its native live tear counter and remaining-time panel. Other game tabs now stay hidden while collecting and return after the minigame ends.
  • Fixed Pyramid Plunder lobby murals and exit doors that could fail to respond when their wall-object path was blocked, and added clearer guidance after entering an abandoned lobby.
  • Fixed paid personal bosses and their intended companions failing to respawn after the countdown. The wait is now described in-game as 30 seconds.
  • Removed an unintended animation that played when creating a paid personal boss instance through a physical entrance.
  • Fixed Phantom Muspah occasionally repeating its shadow phase around 425 health and remaining immune to attacks, especially during fast or multi-hit damage.
  • Fixed empty Drygore blowpipes not being accepted as matching sacrifices in the Fusion Forge.
  • Fixed The Nightmare occasionally remaining stuck and unattackable in the centre of the arena after all four totems were charged.
  • Fixed leaving The Nightmare by teleporting, using the exit, dying, or disconnecting sometimes leaving players unable to move after leaving or relogging.
  • Players can now create the Twinflame staff by combining a standard battlestaff with the ice and fire element staff crowns.
  • Fixed worn amulets of glory, including the eternal glory, so selecting a destination teleports immediately instead of opening a second prompt.
  • Fixed sunlight and moonlight moths so nearby catches work in the Guild and Savannah while blocked or distant catches still follow normal movement rules.
  • Trapper's tipple can now be drunk and correctly boosts Hunter while draining Attack and Strength.
  • Players can now make fifteen irit tar from a clean irit leaf and fifteen swamp tar with a pestle and mortar for Tecu salamander bait. The other swamp-tar recipes now follow the same correct batch behavior.
  • Fixed Rumour catches that could report no destination, fail after switching hunters, or be blocked silently by a rare part stored elsewhere.
  • Fixed an unsafe Chinchompa Island route that could place players inside a minigame and clear carried items. Non-participants are now moved out safely with their inventory and equipment intact.
  • The Hunter sigil's bonus Hunter experience is now visible on salamander and other non-chinchompa trap catches.
  • Fixed Mastering Mixology's order board and formula book so their interfaces now display correctly.
  • Fixed the Mox and Aga levers, corrected the ALA, ALL, and MLL recipes, and improved lever responsiveness.
  • Players can now harvest mature Digweed from all four laboratory patches.
  • Added the correct player animations when processing potions at each Mixology station.
  • Mixology processing stations now display native charge bars that fill as each potion is processed.

Enjoy the update, and good luck on the grinds! โš”๏ธ